Mathf.Clamp
public static float Clamp(float value, float min, float max);
Parameters
Description
Clamps a value between a minimum float and maximum float value.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0); } }
public static int Clamp(int value, int min, int max);
Parameters
Description
Clamps value between min and max and returns value.
// Clamps the value 10 to be between 1 and 3. // prints 3 to the console Debug.Log(Mathf.Clamp(10, 1, 3));