string[] assetBundleNames = AssetDatabase.GetAllAssetBundleNames();
for(int i = 0; i < assetBundleNames.Length; i++)
{
string assetBundleName = assetBundleNames[i];
string[] aFiles = AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName);
}
使用上面的方法即可获取在编辑器中标记的AssetBundle