// 用前馈的攀爬率调整目标上和下,真实的目标位置将没有速度上和速度下快
// 如果电机达到极限或超过限制长度,目标也将停止
// 在着陆期间将force_descend设置为true,以允许目标移动到足够低以使电机减速
void AC_PosControl_Sub::set_alt_target_from_climb_rate_ff(float climb_rate_cms, float dt, bool force_descend)
{
//若是超速则计算最大加速度
float accel_z_cms = _accel_z_cms;
if (_vel_desired.z < _speed_down_cms && !is_zero(_speed_down_cms)) {
accel_z_cms *= POSCONTROL_OVERSPEED_GAIN_Z * _vel_desired.z / _speed_down_cms;
}
if (_vel_desired.z > _speed_up_cms && !is_zero(_speed_up_cms)) {
accel_z_cms *= POSCONTROL_OVERSPEED_GAIN_Z * _vel_desired.z / _speed_up_cms;
}
accel_z_cms = constrain_float(accel_z_cms, 0.0f, 750.0f);
// jerk_z is calculated to reach full acceleration in 1000ms.
float jerk_z = accel_z_cms * POSCONTROL_JERK_RATIO;
float accel_z_max = MIN(accel_z_cms, safe_sqrt(2.0f*fabsf(_vel_desired.z - climb_rate_cms)*jerk_z));
_accel_last_z_cms += jerk_z * dt;
_accel_last_z_cms = MIN(accel_z_max, _accel_last_z_cms);
float vel_change_limit = _accel_last_z_cms * dt;
_vel_desired.z = constrain_float(climb_rate_cms, _vel_desired.z-vel_change_limit, _vel_desired.z+vel_change_limit);
_flags.use_desvel_ff_z = true;
// 若是马达没有达到极限则继续调整
// To-Do: add check of _limit.pos_down?
if ((_vel_desired.z<0 && (!_motors.limit.throttle_lower || force_descend)) || (_vel_desired.z>0 && !_motors.limit.throttle_upper && !_limit.pos_up)) {
_pos_target.z += _vel_desired.z * dt;
}
// 不要让目标高度低于设置的最低限值
if (_alt_max < 100 && _pos_target.z > _alt_max) {
_pos_target.z = _alt_max;
_limit.pos_up = true;
// decelerate feed forward to zero
_vel_desired.z = constrain_float(0.0f, _vel_desired.z-vel_change_limit, _vel_desired.z+vel_change_limit);
}
// do not let target alt get below limit
// 不要让目标高度高于设置的最高限值
if (_alt_min < 0 && _alt_min < _alt_max && _pos_target.z < _alt_min) {
_pos_target.z = _alt_min;
_limit.pos_down = true;
// 减速前馈到零
_vel_desired.z = constrain_float(0.0f, _vel_desired.z-vel_change_limit, _vel_desired.z+vel_change_limit);
}
}
T