可能是手机端语法检查更严格
glsl语句是这样的,再桌面端执行没有问题,在手机端执行会提示上述错误
vec3 tmpNormal = osg_NormalMatrix*osg_Normal;
tmpNormal = normalize(tmpNormal);
texCoord = tmpNormal.xy/2+0.5;
改为如下则手机端不再提示错误
vec3 tmpNormal = osg_NormalMatrix*osg_Normal;
tmpNormal = normalize(tmpNormal);
texCoord = tmpNormal.xy/2.0+0.5;