获取顶点属性变量(位置、纹理、颜色、法线)在着色器程序中的位置索引
GLint glGetAttribLocation( GLuint program,
const GLchar *name);
program
Specifies the program object to be queried.
指定着色器程序标识符
name
Points to a null terminated string containing the name of the attribute variable whose location is to be queried.
指定顶点属性变量字符串
GLint loc = _extensions->glGetAttribLocation( _glProgramHandle, name );
glBindBuffer( GL_ARRAY_BUFFER, m_id );
GLint location = glGetAttribLocation( pID, "position" );
glEnableVertexAttribArray( location );
glVertexAttribPointer( location, 3, GL_FLOAT, GL_FALSE, 3 * sizeof( GLfloat ), 0 );
glDrawArrays( m_mode, 0, m_numVertices );