import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.collision.Collision;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.gdx.physics.bullet.linearmath.LinearMathConstants;
/** @author xoppa */
public class KinematicTest extends BaseBulletTest {
BulletEntity kinematicBox, kinematicBox1, kinematicBox2, kinematicBox3;
Vector3 position;
final static Vector3 position1 = new Vector3(5f, 0.5f, 0f);
final static Vector3 position2 = new Vector3(8f, 0.5f, 0f);
final static Vector3 position3 = new Vector3(10f, 0.5f, 0f);
float angle;
@Override
public void create () {
super.create();
// Create the entities
world.add("ground", 0f, 0f, 0f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
0.25f
[LIBGDX学习]LibGDX代码详解(三十二)Bullet 旋转
最新推荐文章于 2023-11-26 14:33:00 发布