unity代码混淆及帧同步服务器、常用软件记录

代码混淆方案

提供几个代码混淆方案:
1.Unity官方提供代码混淆服务,收费的
2.CodeGuard.unitypackage插件,出包是混淆,方便,提供多种混淆选择,灵活,插件有破解版,测试可行,个人比较推荐.
3.Crypto Obfuscator for .Net,但是不支持Mac

下载地址:CodeGuard v1.3.6 (Unity3D代码混淆插件),Unity源码/模板,游戏源码,6m5m游戏素材

如果你确实想要混淆你的源代码,那么你不应该改动以下的东西:

  • 类名
  • Unity回调名称
  • public修饰的字段名称
  • 任何通过“字符串/反射”或者SendMessage、Invoke、StartCoroutine、RPC以及相似的函数方式调用的方法的名称。

GitHub - byebyebruce/lockstepserver: golang版帧同步服务器    golang帧同步代码

Unity帧同步服务器

GitHub - byebyebruce/lockstepserver: golang版帧同步服务器    golang帧同步代码

unity帧同步游戏极简框架及实例(附客户端服务器源码)_隨意的風的博客-CSDN博客_unity 帧同步框架unity帧同步游戏极简框架及实例(附客户端服务器源码)

从王者荣耀聊聊游戏的帧同步丶Java教程网-IT开发者们的技术天堂      从王者荣耀聊聊游戏的帧同步

Java在游戏服务器开发中的应用-CSDN.NET    Java在游戏服务器开发中的应用

各种常用的软件

酷家乐——室内装修软件

Blender —— 一款开源的跨平台全能三维动画制作软件——Blender 是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频剪辑等一系列动画短片制作解决方案。Blender 拥有方便在不同工作下使用的多

Honeycam是一款高质量GIF制作和编辑软件。 自制游戏、视频集锦和PC教程的动画文件。

网址:

Honeycam · Free Download · The Easiest GIF/WebP Creator

淘宝花钱买的最新版!需要的拿去! This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
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