using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.IO;
using System.Collections.Generic;
using System.Text;
public static class FindChineseInPrefabs
{
[MenuItem("Tools/导出预制体里面的文本组件内容")]
public static void Scan()
{
try
{
StringBuilder output = new StringBuilder();
output.AppendLine("预制体名字,文字内容,层级目录,预制体文件路径");
string[] allPrefabs = AssetDatab