后来我用来Unity版的HttpWebRequest 可以了,UnityWebRequest
GUI 关于Unity中使用HttpWebRequest 的问题
https://blog.csdn.net/yaoyutian/article/details/79558747
我再Unity中使用HttpWebRequest获取需要下载文件大小时出错,Error getting response stream (Write: The authentication or decryption has failed.): SendFailureUnityEngine.Debug:Log(Object)
代码如下
long GetLength(string url)
{
WebRequest request = null;
long length = 0;
try
{
request = WebRequest.Create(url);
WebResponse respone = request.GetResponse();
length = respone.ContentLength;
//request.Abort();
}
catch (WebException e)
{
Console.WriteLine("error : " + e.Message);
isStop = true;
}
finally
{
if (request != null) request.Abort();
}
return length;
}
我有尝试用window窗体项目去做,同样的代码是没有问题的,但是Unity就是不行
我是参考http://blog.csdn.net/wangxiong_zh/article/details/50472680这个做的,你可以跟你的对比一下
我参考了一下你连接那边的方式 但是在HttpWebResponse response = req.EndGetResponse(ar) as HttpWebResponse;这里 仍然会有那个问题 我不清楚是什么原因造成的
代码肯定是没问题的,我试过。你那边报什么错?
Error getting response stream (Write: The authentication or decryption has failed.): SendFailureUnityEngine.Debug:Log(Object) 这个问题发送失败,
我是5.4.2 5.6.1两个版本都试过,所以我想知道是不是什么配置导致的,
因为我在网上看到很多都是用的 WebResponse respone = request.GetResponse();这种方法没有问题的
public static string stringToAudio(string serverURL, string fileName)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(new Uri(serverURL)); request.Timeout = 30000; request.Method = "GET"; using (HttpWebResponse response = request.GetResponse() as HttpWebResponse)
{
using (Stream stream = response.GetResponseStream())
{
byte[] buffer = new byte[1024];
FileStream fs = new FileStream(fileName, FileMode.Create, FileAccess.Write); int count = -1; while (count != 0) { count = stream.Read(buffer, 0, buffer.Length); fs.Write(buffer, 0, count); }
fs.Flush(); fs.Close();
}
}
return fileName;
}
我的也报错,Unity2017,同样的在vs控制台运行正常
后来我用来Unity版的HttpWebRequest 可以了,UnityWebRequest