在项目中应用了陀螺仪,unity 有自带的API 下面附上代码
using UnityEngine;
using System.Collections;
public class TuoLuoYi : MonoBehaviour
{
Gyroscope gyro;
Quaternion quatMult;
Quaternion quatMap;
//UILabel ul;
public GameObject camParent;
public void InitTuoLuoYi()
{
// find the current parent of the camera's transform
// instantiate a new transform
// match the transform to the camera position
camParent.transform.position = transform.position;
// make the new transform the parent of the camera transform
transform.parent = camParent.transform;
gyro = Input.gyro;
gyro.enabled = true;
camParent.transform.eulerAngles = new Vector3(90, 0, 0);
quatMult = new Quaternion(0, 0, 1, 0);
}
void Update()
{
quatMap = new Quaternion(gyro.attitude.x, gyro.attitude.y, gyro.attitude.z, gyro.attitude.w);
Quaternion qt = quatMap * quatMult;
transform.localRotation = qt;
}
}