const TexturePtr& TextureUnitState::_getTexturePtr(void) const
TerrainMaterialGeneratorA::SM2Profile::generate
pass->createTextureUnitState(terrain->getLayerTextureName(
const TexturePtr& TextureUnitState::_getTexturePtr(void) const
TerrainMaterialGeneratorA::SM2Profile::generate
pass->createTextureUnitState(terrain->getLayerTextureName(