转载自: https://blog.csdn.net/andyhebear/article/details/51433748
UGUI 提供了一个检测是否点击在UI上的方法 该方法在PC上检测正常但是移动端检测失败
EventSystem.current.IsPointerOverGameObject()
UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
亲测:
#if UNITY_EDITOR
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(“点击到了UI上”);
}
#elif UNITY_ANDROID || UNITY_IOS
if (Input.touchCount > 0 && IsPointerOverUIObject(Input.GetTouch(0).position))
{
Debug.Log(“点击到了UI上”);
}
#endif
//通过UI事件发射射线 是 2D UI 的位置
bool IsPointerOverUIObject(Vector2 screenPosition)
{
//实例化点击事件
PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
//将点击位置的屏幕坐标赋值给点击事件
eventDataCurrentPosition.position = new Vector2(screenPosition.x, screenPosition.y);
List<RaycastResult> results = new List<RaycastResult>();
//向点击处发射射线
EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
return results.Count > 0;
}