UnityEditor下是否选中了文件夹
[MenuItem("BuildAssets/选择文件夹")]
public static void SelcetWaitBuildAB()
{
var Select = Selection.activeObject;
var path = AssetDatabase.GetAssetPath(Select);
if (!string.IsNullOrEmpty(path)&&!Path.HasExtension(path))
{
Debug.Log("选择到了文件夹");
}
}