public class HuiDiao : MonoBehaviour
{
public delegate void TestReceived(string msg);
public static TestReceived received;
void Start()
{
received += a => { Debug.Log("回调:"+a); };
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
if (received != null)
received.Invoke("aaaaaaaaa");
}
}
Unity回调
于 2023-12-07 17:27:51 首次发布