摄像机跟随

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FollowPlayer : MonoBehaviour
{
    public float up = 3f;
    public float back = 4f;
    private Transform player;
    private float smooth = 3f;
    private Vector3 pos;
    private Camera camera1;
    private Camera camera2;
    void Start()
    {
        camera1 = GameObject.Find("Main Camera").GetComponent<Camera>();
        //camera2 = GameObject.Find("Camera2").GetComponent<Camera>();

        player = GameObject.FindWithTag("Player").transform;
    }

    // Update is called once per frame
    void Update()
    {

        ScrollWheel();

        Follow();
    }


    void Follow()
    {
        pos = player.position + (Vector3.up * up - player.forward * back);
        transform.position = Vector3.Lerp(transform.position, pos, Time.deltaTime * smooth);
        //transform.LookAt(player.position);
        if (Input.GetMouseButton(1))
        {

            //transform.RotateAround(player.position, Vector3.up, 3f);
            Quaternion q = Quaternion.LookRotation(player.position - transform.position);
            transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * smooth);
        }


    }
    void ScrollWheel()
    {
        float x = Input.GetAxis("Mouse ScrollWheel");
        if (x < 0)
        {
            if (Camera.main.fieldOfView < 90)
            {
                Camera.main.fieldOfView += 2;
            }
        }
        if (x > 0)
        {
            if (Camera.main.fieldOfView > 30)
            {
                Camera.main.fieldOfView -= 2;
            }
        }
    }
}

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