// Update is called once per frame
void Update () {
//0 set movement
transform.Rotate (new Vector3 (0, 1, 0), 3);
transform.RotateAround (new Vector3 (0, 0, 0), new Vector3 (0, 1, 0), 1);
}
// Update is called once per frame
void Update () {
//0 set movement
transform.Rotate (new Vector3 (0, 1, 0), 3);
transform.RotateAround (new Vector3 (0, 0, 0), new Vector3 (0, 1, 0), 1);
}