<span style="font-size:18px;">#
#卧式<2>
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
#左侧取正值,右侧取负值
upBodyCurveRate = 1/1000;
#负y轴为-90, 第四象限为0->-90,其余类推
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
LA = [120, 60, -30];
RA = [-120, -60, 30];
LL = [170, -60, 60];
RL = [-170, 60, -60];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
<span style="font-size:18px;">#
#卧式<3>
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
#左侧取正值,右侧取负值
upBodyCurveRate = 1/1000;
#负y轴为-90, 第四象限为0->-90,其余类推
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
LA = [120, 60, -30];
RA = [-120, -60, 30];
LL = [-50, 60, -60];
RL = [-70, 60, -60];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(0);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(0);
#</span>
本节到此结束,欲知后事如何,请看下回分解。