mesh 合并

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

/// <summary>
/// 合并mesh,将要合并的物体放到一个空物体下,选中空物体,点击Plugins/合并选择mesh 出现successful ,点击ok即可
/// </summary>
public class MeshCombine
{
    [MenuItem("Plugins/合并选择mesh")]
    static void CombineMesh()
    {
        GameObject[] objs = Selection.gameObjects;
        for (int j = 0; j < objs.Length; j++)
        {
            MeshFilter[] meshfilters = objs[j].GetComponentsInChildren<MeshFilter>();

            CombineInstance[] combine = new CombineInstance[meshfilters.Length];

            Matrix4x4 matrix = objs[j].transform.worldToLocalMatrix;

            for (int i = 0; i < meshfilters.Length; i++)
            {
                MeshFilter mf = meshfilters[i];

                MeshRenderer mr = mf.GetComponent<MeshRenderer>();

                if (mr == null) continue;

                combine[i].mesh = mf.sharedMesh;

                combine[i].transform = matrix * mf.transform.localToWorldMatrix;
            }
            Mesh mesh = new Mesh();

            mesh.name = objs[j].name;

            mesh.CombineMeshes(combine, true);//合并

            string path = @"Assets/" + mesh.name + ".asset";

            AssetDatabase.CreateAsset(mesh, path);
        }
        AssetDatabase.Refresh();
        EditorUtility.DisplayDialog("CombineMesh", "合并成功!", "OK", "");
    }
}

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值