cocostudi界面和cocos2dx代码绑定

首先在头文件中加上以下代码

#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui;

以上代码在2.2.3中已经帮大家包含了.不用额外的去进行项目设置,以下

class HelloWorld : public cocos2d::CCLayer
{
public:
	HelloWorld();
	~HelloWorld() {;}
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
    
    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);

	TouchGroup* _touchGroup;
	Layout* _layout;
	void menuCallback(CCObject* pSender, TouchEventType type);

};

以下是CPP文件的绑定

bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
	per = 0;

    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback));
    
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);

 //   /
 //   // 3. add your codes below...


	//
	_touchGroup = TouchGroup::create();
	addChild(_touchGroup);
	/加载cocostudio的布局文件///
	_layout = static_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("test.json"));
	_touchGroup->addWidget(_layout);
	CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
	CCSize rootSize = _layout->getSize();
	_touchGroup->setPosition(CCPoint((screenSize.width - rootSize.width) / 2,
		(screenSize.height - rootSize.height) / 2));
	
	Layout* root = static_cast<Layout*>(_touchGroup->getWidgetByName("Panel_2383"));
	
    
    return true;
}
只要这么2行代码,就可以把之前在cocostudio里面的布局文件加载进来,是不是很方便呢?不管多么复杂的文件,都只要这两行就可以全部加载进来(静态布局),如果有按钮,scrollview,checkbox等,还需要进行回调函数的绑定!总之cocostudio的出现大大降低了界面上对齐排版的工作量.

当然了,这个.json文件需要从cocostudio里面进行导出,也是非常方便的.

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