NVIDIA Development Tools

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Development
Our collection of development tools are designed to help you maximize performance and analyze bottlenecks. Nsight, PerfKit, CUDA tools, and many others can be found here.

Tegra System Profiler for Android is a multi-core CPU sampling profiler that provides an interactive view of captured profiling data, helping improve overall application performance.

NVIDIA PerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications.

Overview of the NVIDIA PerfHUD ES performance tool for OpenGL ES

TADP icon

The Tegra Android Development Pack includes all the tools necessary to setup a full Android development environment in minutes, not hours.

Tegra 3 SoC

The Tegra 3 Technical Reference Manual is a technical document of over 1,900 pages targeted at those working on open source or other low level software projects that use or target the Tegra 3...

NVIDIA Nsight Visual Studio Edition brings GPU Computing into Microsoft Visual Studio. Build, Debug, Profile and Trace heterogeneous compute and graphics applications using CUDA C/C++, OpenCL,...

CUDA-GDB NVIDIA's Parallel Debugger for Linux and MAC
Intuitive Debugging of Massively Parallel Applications

The NVIDIA Debug Manager enhances the Android NDK and assists Tegra developers with debugging native Android applications.

MVAPICH Logo

MVAPICH2 simplifies the task of porting MPI applications to run on clusters with NVIDIA GPUs by supporting standard MPI calls from GPU device memory. It optimizes the data movement between host...

NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and was a 2007 Game Developer Magazine...

Tegra 2 SoC

The Tegra 2 Technical Reference Manual is a technical document of over 1,300 pages targeted at those working on open source or other low level software projects that use or target the Tegra 2...

OpenAutomate is a new standard for simplifying testing of applications. Most applications these days (games included) have their own, unique ways of storing internal parameters and of running...

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