Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.

NOTE: All links to nxogre.org are dead, Betajaen decided to take the website down. This page is current as of 1/19/11.

is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.
This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the NxOgre.org(external link) wiki.

Recommending reading on Classical Physics
Although it isn't essential to know all of physics to use PhysX and NxOgre, it is strongly recommended that you familiarise yourself with many of the basic terms, make sure you know the differences between real-life terms and more accurate physics ones and familiar with the math and units.

Either of these two on-line books are more than acceptable reading.
Betajaen's Ramblings

Spacegaier TutorialsBLOODY MESS (DEPRECATED) 
  1. Setting up BloodyMess
  2. First steps
  3. Visual Debugger
  4. Volumes / Triggers
  5. Kinematics
  6. Raycasting?
  7. Resources and Meshes
  8. Terrain / Heightfields?
  9. Joints
  10. Cloth?
Real-life Applications and samples
  • Handy Snippets of CodeBLOODY MESS (DEPRECATED) 
  • FeaturesDETRITUS - All the freaky stuff it can do...
  • Tools - The tiny little helpers that improve a programmer's life
  • Showcase? - Platform for all the great projects done with NxOgre
NxOgre is a physics wrapper for PhysX. It is open-source and released under the LGPL licence. It was created and maintained by Betajaen. Although its not tied to Ogre3D, it possibly is the most popular physics solution for this library. 

The current version of NxOgre, buggyswires, integrates most major PhysX 2.X functionality. It's main feature over the previous version,Detritus, is a new character controller. You might also run across Bloody Mess and Bleeding which are older deprecated branches. 

Please note, with the completion of buggyswires, betajaen is currently on indefinite hiatus from NxOgre although bugfixes are still planned. If you wish to pitch in with the project or add new features visit the NxOgre forum or contact betajaen directly. 

NxOgre despite its name will work with any renderer in 3D, 2D or even none at all. However to work with Ogre you can use the Critter Interface. Other useful tools include Cake a demo application framework in various forms, and a multi-purpose command-line/GUI application called Flour. NxOgre is designed for PhysX 2.X series and is untested with 3.0 and newer versions of the API. Link at your own risk. 
Status Quo
The most recent version of NxOgre can be downloaded by visiting NxOgre's Github page, selecting the appropriate branch, and clicking the handy download button.Buggyswires (1.7+) is the current recommended version. Much of the tutorials and documention on here and elsewhere reference Detritus (1.6+),BloodyMess (1.5.5+), and Bleeding (1.0.22+) which are now unsupported. Detritus is mostly identical to buggyswires with the exception of the character controller. PreDetritus versions contain deprecated incompatible APIs. Some of this pre-Detritus literature can be adapted to current versions with sufficient care and knowledge. 
I'm stuck!
Join us in the NxOgre forum(external link), we won't bite - much