NxOgre

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  • NOTE: All links to nxogre.org are dead, Betajaen decided to take the website down. This page is current as of 1/19/11.

    Image
    is a physics connector library between the NVIDIA PhysX physics library. With a help of some short, fast, and neat code you can have a commercial-grade physics system powering your application within a matter of minutes.
    This NxOgre wiki portal page is dedicated to integrating NxOgre with Ogre only, for using NxOgre with other RenderingSystems you should visit the  NxOgre.org (external link) wiki.

    Tutorials
    Recommending reading on Classical Physics
    Although it isn't essential to know all of physics to use PhysX and NxOgre, it is strongly recommended that you familiarise yourself with many of the  basic terms, make sure you know the differences between  real-life terms and more accurate physics ones and familiar with the  math and units.

    Either of these two on-line books are more than acceptable reading.
    Betajaen's Ramblings

    Spacegaier Tutorials BLOODY MESS (DEPRECATED) 
    1. Setting up BloodyMess
    2. First steps
    3. Visual Debugger
    4. Volumes / Triggers
    5. Kinematics
    6. Raycasting?
    7. Resources and Meshes
    8. Terrain / Heightfields?
    9. Joints
    10. Cloth?
    Real-life Applications and samples
    • Handy Snippets of CodeBLOODY MESS (DEPRECATED) 
    • FeaturesDETRITUS - All the freaky stuff it can do...
    • Tools - The tiny little helpers that improve a programmer's life
    • Showcase? - Platform for all the great projects done with NxOgre
    Eh?
    NxOgre is a  physics wrapper for  PhysX. It is open-source and released under the LGPL licence. It was created and maintained by  Betajaen. Although its not tied to Ogre3D, it possibly is the most popular physics solution for this library. 

    The current version of NxOgre,  buggyswires, integrates most major PhysX 2.X functionality. It's main feature over the previous version, Detritus, is a new character controller. You might also run across Bloody Mess and Bleeding which are older deprecated branches. 

    Please note, with the completion of buggyswires, betajaen is currently on indefinite hiatus from NxOgre although bugfixes are still planned. If you wish to pitch in with the project or add new features visit the NxOgre forum or contact betajaen directly. 

    NxOgre despite its name will work with any renderer in  3D, 2D or even  none at all. However to work with Ogre you can use the Critter Interface. Other useful tools include  Cake a demo application framework in various forms, and a multi-purpose command-line/GUI application called  Flour. NxOgre is designed for PhysX 2.X series and is untested with 3.0 and newer versions of the API. Link at your own risk. 
    Status Quo
    The most recent version of NxOgre can be downloaded by visiting NxOgre's Github page, selecting the appropriate branch, and clicking the handy download button. Buggyswires (1.7+) is the current recommended version. Much of the tutorials and documention on here and elsewhere reference  Detritus (1.6+), BloodyMess (1.5.5+), and  Bleeding (1.0.22+) which are now unsupported. Detritus is mostly identical to buggyswires with the exception of the character controller. PreDetritus versions contain deprecated incompatible APIs. Some of this pre-Detritus literature can be adapted to current versions with sufficient care and knowledge. 
    I'm stuck!
    Join us in the  NxOgre forum (external link), we won't bite - much
    深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
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