- "An Efficient Representation for Irradiance Environment Maps". Ravi Ramamoorth, Pat Hanrahan.
- "Spherical Harmonic Lighting: The Gritty Details". Robin Green.
- "Stupid Spherical Harmonics (SH) Tricks". Peter-Pike Sloan.
- "Spherical Harmonics". Volker Schönefeld.
- Wojciech Jarosz "AppendixB : Spherical Harmonics"
- "Real-Time Computation of Dynamic Irradiance Environment Maps" GPUGems2
- "GPU-Based Importance Sampling" GPU Gems3
- "Efficient Spherical Harmonic Evaluation" Peter-Pike Sloan. 2013
- "Code Generation and Factoring for Fast Evaluation of Low-order Spherical Harmonic Products and Squares" John Snyder. 2006
- "Frames, Sparsity and Global Illumination: New Math for Games" Robin Green. GDC2012
- "SPHERICAL HARMONIC LIGHTING" BY NEIL ADDISON
- "Spherical Harmonics for Beginners"
- Irradiance and Incoming Radiance
- "Adding Spherical Harmonics to Sushi Engine" GDC 2004
- Screen Space Spherical Harmonic Lighting
- Physically Based Rendering – Part Three
- "Spherical harmonics, WTF?" I'm doing it wrong
- "Advanced WebGL - Part 3: Irradiance Environment Map"
In Games
- "Getting More Physical in Call of Duty: Black Ops II" (Dimitar Lazarov)
- "Crafting a Next-Gen Material Pipeline for The Order: 1886" (David Neubelt and Matt Pettineo)
Other links
- "Combining Spherical Harmonics and Point-Source Illumination for Efficient Image-Based Relighting"
- "Spherical Harmonics Scaling"
- "Spherical Harmonic Lighting" Nivedita Goswami
In Japanese
- Spherical Harmonics(球面調和関数)に関するリンク集です.