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转载 Comparing API footprints of Direct3D 12, 11, 10, and 9
http://timjones.io/blog/archive/2015/09/05/comparing-api-footprints-of-direct3d-12-11-10-and-9Comparing APIfootprintsof Direct3D 12, 11, 10, and 905 September 2015I’ve spent some time during the last few days reading through theDirect3D 12 docu...
2020-11-09 14:33:13 1675
转载 Parsing Direct3D shader bytecode
http://timjones.io/blog/archive/2015/09/02/parsing-direct3d-shader-bytecodeParsingDirect3D shader bytecode02 September 2015TL/DRIn this post, I will discuss the Direct3D shader bytecode format, and how toparseit without using the Direct3D ...
2020-11-09 14:22:58 2854
Real-Time Adaptive Scalable TextureCompression for the Web.pdf
2020-12-25
IMPROVED ENCODING FOR COMPRESSED TEXTURES.pdf
2020-12-25
Developer_Track_5_ASTC-The_Future_of_Texture_Compression.pdf
2019-10-28
PowerVR.Supported+Extensions.OpenGL+ES.EGL.pdf
2018-08-16
OpenGL Direct3D 撰写的各种3D图形算法演示
2010-02-05
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