using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class haitao : MonoBehaviour {
float timee;
void Start () {
//由打印结果可以看出,这两个协程的计时点都是一样的,但携程内部时间起算点是累加的
StartCoroutine ("kaishi");
StartCoroutine ("kaishi");
}
// Update is called once per frame
void Update () {
timee += Time.deltaTime;
}
IEnumerator kaishi(){
yield return new WaitForSeconds (2); //先等2秒
print("2秒后执行 " +timee);
yield return new WaitForSeconds (5); //2秒过后 再等5秒
print("5秒后执行 " +timee);
yield return new WaitForSeconds (8); //前面7秒过后再等8秒
print("8秒后执行 " +timee);
}
}
打印结果:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class haitao : MonoBehaviour {
float timee;
// Use this for initialization
void Start () {
//由打印结果可以看出,下面三个协程的计时点都是一样的,但携程内部时间起算点是累加的
StartCoroutine(Common.DelayToInvokeDo(() =>
{
print("2秒后执行 " +timee);
}, 2f));
StartCoroutine(Common.DelayToInvokeDo(() =>
{
print("5秒后执行 " +timee);
}, 5f));
StartCoroutine(Common.DelayToInvokeDo(() =>
{
print("8秒后执行 " +timee);
}, 8f));
}
// Update is called once per frame
void Update () {
timee += Time.deltaTime;
}
}
上段代码打印结果如下:
FR:海涛高软(hunk Xu)