unity 单击移动


使用方式:



isCanMove是否可以移动对象
Camera当前摄像机
Length射线长度
Move Speed移动速度
End Distance结束距离
Ground Floor Name碰撞层的名字
Mouse Click检测的鼠标按键
事件
StartMove开始移动事件
Moveing正在移动事件
EndMove结束移动事件



using UnityEngine.EventSystems;
using UnityEngine;
using System;

public enum MouseCode
{
    LeftButton,
    RightButton,
    MiddleButton
}

public class ClickMove : MonoBehaviour {
    
    public bool isCanMove = true;
    public new Camera camera;
    public int length = 1000;
    public float moveSpeed;
    public float endDistance=0.5f;
    public string groundFloorName;
    public MouseCode mouseClick;

    public delegate void MoveEvent(Vector3 posintion);
    public event MoveEvent StartMove;
    public event MoveEvent Moveing;
    public event MoveEvent EndMove;
    
    private Vector3 offset;
    private Vector3 targetPosition;
    private RaycastHit info;
    private bool isMove = false;
    private Transform myTr = null;
    
    private Transform MyTr
    {
    	get{
            return myTr ?? (myTr = transform);
        }
    }

    public void SetTargetPosition(Vector3 position)
    {
        isMove = true;
        targetPosition = position;
        if (null != StartMove)
            StartMove(MyTr.position);
    }
    
    private void Update()
    {
        if (!isCanMove)
            return;

        if (null == camera || string.Empty == groundFloorName)
            return;

        if (Input.GetMouseButtonDown((int)mouseClick))
        {
            if(null != EventSystem.current)
            {
                if (EventSystem.current.IsPointerOverGameObject())
                    return;
            }

            Ray ray = camera.ScreenPointToRay(Input.mousePosition);

            if (Physics.Raycast(ray, out info, length, LayerMask.GetMask(groundFloorName)))
                SetTargetPosition(info.point);
        }

        if (isMove)
        {
            offset = targetPosition - MyTr.position;
            MyTr.position += offset.normalized * Time.deltaTime * moveSpeed;

            if (null != Moveing)
                Moveing(MyTr.position);

            if (Vector3.Distance(targetPosition, MyTr.position) <= endDistance)
            {
                isMove = false;
                targetPosition.y = MyTr.position.y;
                MyTr.position = targetPosition;

                if (null != EndMove)
                    EndMove(MyTr.position);
            }
        }
    }
}


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