04_屏幕uv
最终效果:
1、屏幕uv
以屏幕为uv。
vs:
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
fs:
uniform vec2 uResolution;
void main() {
vec2 screenPos = gl_FragCoord.xy/uResolution;
gl_FragColor = vec4(screenPos,0., 1.);
}
2、屏幕uv纹理
uniform sampler2D t;
uniform vec2 uResolution;
void