Unity HDRP 2021 Release-Notes

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🌈Unity HDRP 2021 Release-Notes

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版本更新内容
2021.3.33HDRP: Added additional documentation for cached shadows of directional lights.
2021.3.33HDRP: Added in which space custom velocity should be computed.(UUM-50992)
2021.3.33HDRP: Ensure documentation clearly lists lack of support for Box Lights in path tracing.(UUM-48478)
2021.3.33HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices.(UUM-42099)
2021.3.33HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available.(UUM-48557)
2021.3.33HDRP: Flares now respect the cameras culling mask and the game objects layer (Occlusion and Rendering).(HDRP-3062)
2021.3.33HDRP: The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended.(UUM-26410)
2021.3.33HDRP: Updated decal projector draw distances when global draw distance changes.
2021.3.32HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded.(UUM-46394)
2021.3.32HDRP: Improved skyContext caching when the sky renderer changes.(UUM-43697)
2021.3.32HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings.(UUM-46001)
2021.3.32HDRP: Fixed an issue where non directional light could react to “interact with sky” flag.(UUM-46848)
2021.3.32HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges.(UUM-46922)
2021.3.32HDRP: Fixed crash when cleaning up the reflection probe camera cache.(UUM-43926)
2021.3.32HDRP: Fixed layered lit displacement.(UUM-49812)
2021.3.32HDRP: Fixed missing shadergraph include on HDRP.(UUM-51851)
2021.3.31HDRP: Reduced GC Alloc when using raytracing and HDRP.(UUM-40657)
2021.3.31HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting.(UUM-42539)
2021.3.31Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride.(UUM-41474)
2021.3.31HDRP: Fixed prefab preview rendering dark until moved.(UUM-42162)
2021.3.31HDRP: Fixed preview for refractive materials with MSAA.
2021.3.31HDRP: Fixed ShaderGraph Decal material position issue by using world space position.(UUM-42716)
2021.3.31HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.(UUM-44723)
2021.3.31HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop.(UUM-37387)
2021.3.30HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255.For support greater than 255, do it at your own risk! (and expect some flickering)(UUM-39924)
2021.3.29HDRP: Added an helpbox for local custom pass volumes that doesn’t have a collider attached.(UUM-35651)
2021.3.29HDRP: Fixed baked light being wrongly put in the cached shadow atlas.(UUM-34189)
2021.3.29HDRP: Fixed D3D validation error for area lights in HDShadowAtlas.(UUM-35804)
2021.3.29HDRP: Fixed inconsistent documentation about hardware supporting raytracing.(UUM-39577)
2021.3.29HDRP: Fixed scene template dependencies.(UUM-36599)
2021.3.29HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP.(UUM-22089)
2021.3.29HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts.(UUM-37205)
2021.3.29HDRP: Minor fix to HDRP UI when Raytraced AO is enabled.(UUM-35581)
2021.3.29HDRP: Show base color texture on decal materials if Affect BaseColor is disabled.(UUM-29083)
2021.3.28HDRP: Added check to ensure gismos arent rendered when they shouldnt be.(UUM-22315)
2021.3.28HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.(UUM-36095)
2021.3.28HDRP: Fixed GetScaledSize when not using scaling.(UUM-34513)
2021.3.28HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. This fix does the following:
2021.3.28HDRP: Fixed VT init to avoid RTHandle allocation outside of HDRP rendering loop.(UUM-31058)
2021.3.28HDRP: [Backport] Fix the incorrect base color of decals for transparency.(UUM-38038)
2021.3.27HDRP: Enabling raytracing no longer disable screen space lighting effect (SSAO, SSR) async compute.(UUM-31322)
2021.3.27HDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset.(UUM-33589)
2021.3.27HDRP: Properly take into account sky attenuation for baking.(UUM-28513)
2021.3.27HDRP: Updated HDRenderPipelineResources file.(UUM-36628)
2021.3.25HDRP: Fixed a shader compilation issue on fog volumes when Turkish language is installed as locale.
2021.3.25HDRP: Fixed an issue where the quality settings tags were displayed cut-off.(UUM-31849)
2021.3.25HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code.(UUM-29281)
2021.3.25HDRP: Fixed free CullingGroups still being used during culling.(UUM-29379)
2021.3.25HDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific “Clipping Planes” property values are set under the “Camera” component.(UUM-28486)
2021.3.25HDRP: Fixed ShaderGraph materials using SSS.(UUM-27413)
2021.3.25HDRP: Fixed the default value of _ZTestDepthEqualForOpaque in unlit ShaderGraphs.(UUM-31690)
2021.3.24HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes.(UUM-22996)
2021.3.24HDRP: Enabled path tracing to now produce correct results when dynamic resolution is enabled.(UUM-23315)
2021.3.24HDRP: Enabled the correct light position when changing distance on a Light Anchor.(UUM-26172)
2021.3.24HDRP: Fixed a glitch in one frame in the Editor when using path tracing.(UUM-22917)
2021.3.24HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted.(UUM-25737)
2021.3.24HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings.(UUM-27546)
2021.3.24HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets.(UUM-24692)
2021.3.24HDRP: Fixed emissive mesh viewer of Area light missing from standalone player.(UUM-31531)
2021.3.24HDRP: Fixed HDSceneDepth triggering errors for uninitialized values.(UUM-21185)
2021.3.24HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.(UUM-22821)
2021.3.24HDRP: Fixed material upgrader when executing tests.(UUM-20743)
2021.3.24HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene.(UUM-29271)
2021.3.24HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness.(UUM-29660)
2021.3.24HDRP: Fixed the albedo and specular color override so it is now considered as sRGB.(UUM-23268)
2021.3.24HDRP: Fixed the exposure for SSR debug rendering.(UUM-19575)
2021.3.24HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.(UUM-21776)
2021.3.24HDRP: Fixed the label and improved documentation for After Post Process depth test flag to give more detail about “Depth Test” being automatically disabled in some cases.
2021.3.24HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small.(UUM-21442)
2021.3.24HDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them.(UUM-29093)
2021.3.24HDRP: Fixed usage of FindObjectsOfType to use FindObjectsByType(FindObjectsSortMode.None).
2021.3.24HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow.(UUM-27919)
2021.3.24HDRP: Improved the console warning message when the maximum number of shadows is reached in the view.(UUM-28072)
2021.3.23HDRP: Fixed hard eges on volumetric clouds.(UUM-3153)
2021.3.18HDRP: Enabled evaluation of stacked area lights in the path tracer.(UUM-18897)
2021.3.18HDRP: Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers.(UUM-19077)
2021.3.18HDRP: Fixed an issue with new scene being created with bad directional light.(UUM-8321)
2021.3.18HDRP: Fixed enabling raytracing in the HDRP asset if resources are in a bad state.(UUM-18728)
2021.3.18HDRP: Fixed forward materials with motion vectors rendered twice.
2021.3.18HDRP: Fixed motion blur issues caused on fast movements.(UUM-19339)
2021.3.18HDRP: Fixed performance when using low quality shadows.
2021.3.18HDRP: Fixed stripping on shadergraph depth prepass.(UUM-17613)
2021.3.18HDRP: Fixed volumetric clouds disappearing.(UUM-20244)
2021.3.17HDRP: Added clarification on HDR Output not supporting Scene View.(UUM-16184)
2021.3.17HDRP: Fixed a black screen issue with master builds on HDRP.(UUM-17388)
2021.3.17HDRP: Fixed a number of outdated reference to “HDRP Default Settings” in the UI.(UUM-11494)
2021.3.17HDRP: Fixed ambient probe for volumetric clouds.
2021.3.17HDRP: Fixed an issue with Bloom and Depth of Field in game view when filtering in the hierarchy.(UUM-17739)
2021.3.17HDRP: Fixed an issue with low resolution depth of field producing a cropped result in some scenarios.(UUM-11354)
2021.3.17HDRP: Fixed black dots when clouds rendered in local mode.(UUM-11651)
2021.3.17HDRP: Fixed black line in ray traced reflections.(UUM-11379)
2021.3.17HDRP: Fixed color grading so it no longer outputs negative colors.(UUM-11110)
2021.3.17HDRP: Fixed custom pass scaling issues with dynamic resolution.(UUM-10882)
2021.3.17HDRP: Fixed decal material validation after saving.(UUM-12750)
2021.3.17HDRP: Fixed embedding the config package when it’s not a direct dependency.(UUM-8012)
2021.3.17HDRP: Fixed exposure of recorded frames with path tracing and auto exposure.(UUM-14985)
2021.3.17HDRP: Fixed graphics issues with sky and fog in game view when filtering objects in the hierarchy.(UUM-11952)
2021.3.17HDRP: Fixed Layer List is not duplicated when duplicating a LayeredLit Material.(UUM-11123)
2021.3.17HDRP: Fixed minor bug in the shadow ray culling for the cone spot light.(UUM-9708)
2021.3.17HDRP: Fixed missing limitation in path tracing documentation regarding Local Volumetric Fog.(UUM-13354)
2021.3.17HDRP: Fixed missing tag on decal shader properties.
2021.3.17HDRP: Fixed Missing tooltip for Screen Weight Distance in Screen Space Refraction Override.(UUM-16930)
2021.3.17HDRP: Fixed mouse position in debug menu with scaled screens in editor.(UUM-16880)
2021.3.17HDRP: Fixed null reference error in the rendering debugger when no camera is available.(UUM-18189)
2021.3.17HDRP: Fixed performance when volumetric fog is disabled.(UUM-14318)
2021.3.17HDRP: Fixed range of spill removal parameter in graphics compositor UI.(UUM-11634)
2021.3.17HDRP: Fixed Ray Tracing Mixed Mode Collisions.(UUM-14613)
2021.3.17HDRP: Fixed scene depth node not working in the Decal ShaderGraph material type.(UUM-8237)
2021.3.17HDRP: Fixed shadergraph using derivatives and Raytracing Quality keyword.(UUM-8358)
2021.3.17HDRP: Fixed shadows in transparent unlit shadow matte.(UUM-12284)
2021.3.17HDRP: Fixed slight change of color in background when changing scene hierarchy.(UUM-14324)
2021.3.17HDRP: Fixed Text alignment in Transparency Inputs section.(UUM-17208)
2021.3.17HDRP: Fixed texture wrapping of cloud layer.(UUM-15591)
2021.3.17HDRP: Fixed the fallback section so it now disappears when hiding the additional data.(UUM-16780)
2021.3.17HDRP: Fixed the indirect diffuse lighting in ray tracing so it now always works properly.(UUM-14083)
2021.3.17HDRP: Fixed the ray tracing reflection denoiser being partially broken.(UUM-10443)
2021.3.17HDRP: Fixed the ray tracing shadow denoiser s it no longer produces leaks at the edge of spotlight shadows.(UUM-17794)
2021.3.17HDRP: Fixed transmission on directional lights.(UUM-15003)
2021.3.17HDRP: Fixed unnecessary loss of precision when all post processing are disabled.(UUM-13277)
2021.3.17HDRP: Fixed volumetric cloud incorrectly display in lighting debug mode.
2021.3.17HDRP: Fixed zfighting artifacts for ray tracing.(UUM-7668)
2021.3.17HDRP: Improved the motion and receiver rejection tooltips for RTGI and RTAO.(UUM-13152)
2021.3.17HDRP: Removed misleading part of a LensFlare tooltip.(UUM-13946)
2021.3.17HDRP: Removed unused voluimetric clouds volume component on new scenes templates.(UUM-11451)
2021.3.17HDRP: Removed unwanted RTAO effect on indirect specular lighting.(UUM-8772)
2021.3.17HDRP: Renamed IOR output in Eye shadergraph for clarification.(UUM-15849)
2021.3.17HDRP: Worked around exception when enabling raytracing when resources for raytracing have not been built.(UUM-9570)
2021.3.16HDRP: Fixed scalarization issues on Gamecore.
2021.3.15HDRP: Re-enabled XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax.(UUM-1894)
2021.3.13HDRP: Fixed compilation errors (ambiguous call to ‘clamp’) on ps5 shaders related to Raytracing. (UUM-16232)
2021.3.12HDRP: Fixed over exposition in indoor template scenes. (UUM-11455)
2021.3.12HDRP: Shaders correctly fallback to error shader. (UUM-1417)
2021.3.11HDRP: Clamp negative absorption distance. (UUM-6746)
2021.3.11HDRP: Clarify the error message saying the HDRP is not supported on a certain platform. (UUM-7419)
2021.3.11HDRP: Clear custom pass color and depth buffers when the fullscreen debug modes are enabled. (UUM-8397)
2021.3.11HDRP: Fixed a null ref exception when destroying a used decal material. (UUM-4353)
2021.3.11HDRP: Fixed bad undo behaviour with light layers and shadows. (UUM-5701)
2021.3.11HDRP: Fixed broken denoiser for ray traced shadows in HDRP. (UUM-2140)
2021.3.11HDRP: Fixed color grading issue when multiple cameras have same volume properties but different frame settings. (UUM-3314)
2021.3.11HDRP: Fixed custom pass UI not refreshed when changing the injection point. (UUM-8410)
2021.3.11HDRP: Fixed Depth Of Field compute shader warnings on metal. (UUM-7783)
2021.3.11HDRP: Fixed discrepency in the fog in RT reflections and RTGI between perf and quality. (UUM-7434)
2021.3.11HDRP: Fixed history transform management not being properly handeled for ray traced area shadows. (UUM-2150)
2021.3.11HDRP: Fixed scalarization not scalarizing properly. (UUM-6360)
2021.3.11HDRP: Fixed shadow dimmer not affecting screen space shadows. (UUM-6512)
2021.3.11HDRP: Fixed SpeedTree importer when shader has no diffusion profile. (UUM-1875)
2021.3.11HDRP: Fixed tessellation in XR. (UUM-3338)
2021.3.11HDRP: Fixed the material rendering pass not correctly changed with multi-selection. (UUM-2236)
2021.3.11HDRP: Fixed the new ray tracing quality nodes not working.
2021.3.11HDRP: Fixed the ray traced ambient occlusion not rejecting the history when it should leading to severe ghosting. (UUM-3225)
2021.3.11HDRP: Fixed tonemapping not being applied when using the Show Cascades debug view. (UUM-3942)
2021.3.11HDRP: Fixed upperHemisphereLuxValue when changing HDRI Sky. (UUM-3326)
2021.3.11HDRP: Fixed volumetric clouds fog history issue that leads to severe ghosting. (UUM-4801)
2021.3.11HDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset. (UUM-5928)
2021.3.11HDRP: Removed “Sprite Mask” from scene view draw modes as it is not supported by HDRP. (UUM-3320)
2021.3.11HDRP: RTHandle sampling out of bounds on previous frame pyramid color. This causes sometimes bad pixel values to be reflected. (UUM-2331)
2021.3.9HDRP: Added async compute support doc. (UUM-6183)
2021.3.9HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API. (UUM-3224)
2021.3.9HDRP: Disabled Volumetric Clouds for Default Sky Volumes. (UUM-6185)
2021.3.9HDRP: Fixed a discrepancy between recursive rendering and path tracing for refraction models. (UUM-6179)
2021.3.9HDRP: Fixed a render graph error when rendering a scene with no opaque objects in forward. (UUM-6189)
2021.3.9HDRP: Fixed a rounding issue in ray traced reflections at half resolution. (UUM-6177)
2021.3.9HDRP: Fixed an issue with DOTS and Look Dev tool causing entities in the tool to be drawn in the game view. (UUM-6188)
2021.3.9HDRP: Fixed an issue with the ray traced screen space shadows slots/indices. (1424996)
2021.3.9HDRP: Fixed an issue with up direction of the light anchor tool being wrong on occasion. (UUM-6190)
2021.3.9HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values. (UUM-6187)
2021.3.9HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. (UUM-6184)
2021.3.9HDRP: Fixed blinking Ray traced reflection with dynamic resolution. (UUM-6180)
2021.3.9HDRP: Fixed blinking SSGI with dynamic resolution. (UUM-6181)
2021.3.9HDRP: Fixed cull mode toggle in transparent material inspector shifting the UI. (UUM-6186)
2021.3.9HDRP: Fixed Decal Layer Texture lifetime in rendergraph. (UUM-6664)
2021.3.9HDRP: Fixed duplicated code sample in the custom pass documentation. (UUM-6173)
2021.3.9HDRP: Fixed errors in CPU lights: includeForRaytracing, lightDimmer not working for HDAdditionalLightData and camera rel rendering. (1424704)
2021.3.9HDRP: Fixed incorrect distortion when hardware DRS is enabled. (UUM-3322)
2021.3.9HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects. (UUM-589)
2021.3.9HDRP: Fixed noisy top shadows when using ‘High’ Filtering Quality with Tesselated Meshes (Lit Tesselation). (UUM-3341)
2021.3.9HDRP: Fixed pivot position in the eye material sample scene. (UUM-10663)
2021.3.9HDRP: Fixed quad artifacts on TAA and fixed an issue on bicubic filtering. (UUM-6205)
2021.3.9HDRP: Fixed re-ordering issue in the custom pass list. (UUM-6176)
2021.3.9HDRP: Fixed reflection issue upon scene filtering. (UUM-6514)
2021.3.9HDRP: Fixed SSGI using garbage outside the frustum. (UUM-6175)
2021.3.9HDRP: Fixed the clamp happening on the sum of ray tracing samples instead of per sample. (UUM-6513)
2021.3.9HDRP: Fixed the default DXR volume not having any DXR effects enabled. (UUM-6182)
2021.3.9HDRP: Fixed transparent canvas not displaying in camera preview. (1403011)
2021.3.9HDRP: Profile list button now greys out instead of throwing error. (UUM-6174)
2021.3.9HDRP: Specular occlusion now falls back to normal when bent normal is not available. (UUM-6662)
2021.3.9HDRP: Updated a misleading tooltip in the environment lighting in HDRP. (UUM-6178)
2021.3.7HDRP: Further improve the consistency of non-physical depth of field at varying native rendering resolutions and resolution scales.
2021.3.7HDRP: Add a blendable perceptual blending parameter on volumetric clouds to get rid of over exposure artifacts. (1407686)
2021.3.7HDRP: Adding mechanism in HDRP to strip FragInputs, which will allow us to strip some interpolators in the pixel shader For shader graphs. (1399841)
2021.3.7HDRP: Facilitated reactivation of Ray Tracing Light Cluster in Path Tracing. (1404944)
2021.3.7HDRP: Fixed a performance issue with Single Shadow debug mode. (1400281)
2021.3.7HDRP: Fixed a render error when disabling both motion vectors and opaques. (1410622)
2021.3.7HDRP: Fixed a render graph error when opening a project with default lighting enabled and clouds in the scene. (UUM-3339)
2021.3.7HDRP: Fixed a render graph error when using Output AOV in non-dev builds. (1421560)
2021.3.7HDRP: Fixed accumulation when shutter interval is zero. (1399841)
2021.3.7HDRP: Fixed an issue with decals not scaling with a parent transform. (1401887)
2021.3.7HDRP: Fixed artifacts on the edges of the screen when enabling volumetric clouds. (1400011)
2021.3.7HDRP: Fixed blend mode label field. (1410907)
2021.3.7HDRP: Fixed Cloud Layer rendering on nvidia gpus. (1401162)
2021.3.7HDRP: Fixed custom post-processes not released correctly when switching HDRP assets. (1419924)
2021.3.7HDRP: Fixed errors in HDR comparison doc. (1410049)
2021.3.7HDRP: Fixed errors when switching to SMAA. (1401225)
2021.3.7HDRP: Fixed for Texture2D and Texture3D parameters not accepting ‘None’ as value. (1406928)
2021.3.7HDRP: Fixed game view goes greenish and then black in editor with DX12/Vulkan (1415948)
2021.3.7HDRP: Fixed the documentation for recursive rendering not being clear enough for the smoothness’ behavior. (1409004)
2021.3.7HDRP: Fixed the SSR not properly working on deferred with tiles with multiple variants. (1399311)
2021.3.7HDRP: Fixed Volumetric Clouds texture input fields. (1408252)
2021.3.7HDRP: Fixrd a NaN resulting from path traced hair materials with certain base color inputs. (1411249)
2021.3.7HDRP: Improved the default state of newly created Planar Reflection Probes. (1420128)
2021.3.7HDRP: Made sure that camera jittering is disabled in Path Tracing. (1399440)
2021.3.7HDRP: updated accumulation API scripts to solve issue with screen shot capture in certain Unity Editor workflows. (1415399)
2021.3.6HDRP: Added an error message in the custom pass volume editor when custom passes are disabled in the HDRP asset. (1407146)
2021.3.6HDRP: Added the volumetric clouds to the feature list of HDRP (case 1410051). (1410051)
2021.3.6HDRP: Changed back height of the path tracing progress bar to 0.5% of the resolution. (1404944)
2021.3.6HDRP: Fixed an issue regarding the scaling of texture read from the after-post-process injection point. (1412459)
2021.3.6HDRP: Fixed black screen with MSAA and TAAU both enabled. (1411217)
2021.3.6HDRP: Fixed constant repaint when static sky set to none. (1414957)
2021.3.6HDRP: Fixed custom pass material editor not displaying correctly read-only materials. (1411764)
2021.3.6HDRP: Fixed decal angle fade for decal projectors. (1410918)
2021.3.6HDRP: Fixed DRS resolution not working for custom post process / custom passes. Pre post effect passes looked croppted (case 1398904). (1398904)
2021.3.6HDRP: Fixed error on lens flare enabled causing motion vectors to be faulty. (1398635)
2021.3.6HDRP: Fixed flickering tiles on FPTL when light count exceeds 32 on vulkan. Caused by a compiler bug vulkan only (case 1401605). (1401605)
2021.3.6HDRP: Fixed for baked reflection probes. (1403131)
2021.3.6HDRP: Fixed HDRP Wizard windows duplicated when entering in play mode. (1407981)
2021.3.6HDRP: Fixed issue that would always save Decal Materials when saving the scene. (UUM-6276)
2021.3.6HDRP: Fixed issue with motion blur having small holes in its blur with high velocities. (1415008)
2021.3.6HDRP: Fixed issue with overblown exposure when doing scene filtering. (1333684)
2021.3.6HDRP: Fixed issue with path tracing, when Ambient Occlusion Remapping is forced to zero on materials. (1401329)
2021.3.6HDRP: Fixed issue with specular occlusion being wrongly quantized when APV is enabled in HDRP. (1407475)
2021.3.6HDRP: Fixed label for background clouds in Environment Lighting tab. (1409875)
2021.3.6HDRP: Fixed lens flare wobbling caused by using jittered matrix, more visible with DLSS (case 1403463). (1403463)
2021.3.6HDRP: Fixed min percentage of dynamic resolution in HDRenderPipeline not clamped (case 1408155). (1408155)
2021.3.6HDRP: Fixed missing menu item to create reflection proxy volume. (1401202)
2021.3.6HDRP: Fixed Planar Probe not rendering when sky is None. (1410628)
2021.3.6HDRP: Fixed Reflection Proxy Volume allowing negative values. (1401205)
2021.3.6HDRP: Fixed the history buffers being all discarded when the number of ColorPyramidBuffers changed (case 1405726). (1405726)
2021.3.6HDRP: Removed clamping for ray traced reflections on transparent objects (case 1414178). (1414178)
2021.3.6HDRP: Updated frame diagram image in documentation (missing Flim grain and Dithering). (1407628)
2021.3.6HDRP: Volumetric fog color no longer affects height fog when disabled. (1414943)
2021.3.2HDRP: Fixed an issue with overlay queued shaders not rendering in HDRP (case 1400281). (1379399)
2021.3.2HDRP: Fixed decal normal overwriting normal map when normal blending is enabled. (1400660)
2021.3.2HDRP: Fixed volumetric fog being clamped by the max shadow distance on metal. (1419758)
2021.3.2HDRP: Improved robustness of path tracing dirtiness check. (1401691)
2021.2.16HDRP: Fixed a camera motion vector pass issue where reading last frame depth texture.
2021.2.16HDRP: Fixed a null reference issue in CollectLightsForRayTracing. (1398381)
2021.2.16HDRP: Fixed an issue with detail normals when scale was null. (1399548)
2021.2.16HDRP: Fixed an issue with shader graph custom velocity and VFX. (1388149)
2021.2.16HDRP: Fixed motion vector rendering with shader graph with planar primitive (1398313)
2021.2.14HDRP: Fixed a HDRP camera debug panel rendering foldout issue.
2021.2.14HDRP: Fixed a null ref exception in Volume Explorer.
2021.2.14HDRP: Fixed a nullref exception when creating a new scene while LightExplorer was open.
2021.2.14HDRP: Fixed an error spamming issue when in player mode due to ray tracing light cluster debug view. (1390471)
2021.2.14HDRP: Fixed an issue at the edge of screen on some platforms when Screen Space Ambiant Occlusion (SSAO) was on.
2021.2.14HDRP: Fixed an issue where forced sky update (like PBR sky amortized updated) would not update ambient probe.
2021.2.14HDRP: Fixed an issue where Post Process was not editable in the default frame settings.
2021.2.14HDRP: Fixed an issue where scene list was not refreshed upon deleting an Adaptive Probe Volume (APV) baking set.
2021.2.14HDRP: Fixed an issue where sometimes full screen debug would cause render graph errors.
2021.2.14HDRP: Fixed an issue which caused the uber post process to run even if nothing was to be done, thus leading to different results when disabling every post process manually vs disabling the whole post-processing pipeline.
2021.2.14HDRP: Fixed an issue with dynamic resolution and low res transparency sampling garbage outside of the render target.
2021.2.14HDRP: Fixed an issue with Final Image Histogram displaying a flat histogram on certain GPUs and APIs.
2021.2.14HDRP: Fixed an issue with HDRI Sky and shadow filtering quality were set to high.
2021.2.14HDRP: Fixed artifacts on gpu light culling when the frustum near and far are very spread out. (1386436)
2021.2.14HDRP: Fixed custom pass name being cut-off when the name was too long in the inspector.
2021.2.14HDRP: Fixed error messages when trying to use HDSceneColor, NormalFromHeight, DDX, DDY or DDXY shader graph nodes in ray tracing.
2021.2.14HDRP: Fixed issue that placed an OnDemand shadow in the atlas before it was ever rendered.
2021.2.14HDRP: Fixed issue with accumulation motion blur and depth of field when path tracing is enabled.
2021.2.14HDRP: Fixed missing unit in ray tracing related tooltips and docs. (1397491)
2021.2.14HDRP: Fixed one frame flicker on hardware DRS. (1398085)
2021.2.14HDRP: Fixed PBR Dof using the wrong resolution for COC min/max filter, and also using the wrong parameters when running post TAAU stabilization. (1388961)
2021.2.14HDRP: Fixed performance penalty when hardware DRS was used between multiple views like editor or other gameviews.
2021.2.14HDRP: Fixed RTGI potentially reading from outside the half res pixels due to missing last pixel during the upscale pass. (1400310)
2021.2.14HDRP: Fixed screen space shadow when multiple lights cast shadows.
2021.2.14HDRP: Fixed sky jittering when TAA was enabled.
2021.2.14HDRP: Fixed static lighting sky update when using an HDRI sky with a render texture in parameter.
2021.2.14HDRP: Fixed the ‘Exposure’ field name to ‘Exposure Compensation’ name in sky volume overrides. (1392530)
2021.2.14HDRP: Fixed the default custom pass buffer format from R8G8B8A8_SNorm to R8G8B8A8_UNorm. Additionally, an option in the custom pass buffer format settings is available to use the old format.
2021.2.14HDRP: Fixed the roughness value used for screen space reflections and ray traced reflections to match environment lighting. (1390916)
2021.2.14HDRP: Fixed the volumetric clouds for the indoor template scenes by disabling them (normal and DXR). (1381761)
2021.2.14HDRP: Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination.
2021.2.14HDRP: Fixed using the wrong directional light data for clouds and the definition of current Sun when the shadow pass was culled.
2021.2.14HDRP: Fixed various issues with render graph viewer when entering playmode.
2021.2.14HDRP: Fixed vertex color mode Add name whicgh was misleading, renamed to AddSubstract.
2021.2.14HDRP: Fixed volumetric clouds in lens flares sample indoor scene by disabling it.
2021.2.14HDRP: Fixeda warning when an Adaptive Prope Volumes (APV) baking set was renamed.
2021.2.9HDRP: [General][AssetDB] Adding URP to the project causes reimports of many assets and goes into infinite import loops (1374611)
2021.2.9HDRP: Fixed a crash with render graph viewer when render graph is not provided with an execution name.
2021.2.9HDRP: Fixed a nullref when enabling raycount without ray tracing.
2021.2.9HDRP: Fixed a shader warning in the volumetric clouds combine file.
2021.2.9HDRP: Fixed a shader warning in UnityInstancing.hlsl.
2021.2.9HDRP: Fixed a warning because of a null texture in the lens flare pass.
2021.2.9HDRP: Fixed alpha channel display in color picker in Local Volumetric Fog component (the alpha is not used for the fog). (1381267)
2021.2.9HDRP: Fixed an issue with Stacklit raytrace reflection.
2021.2.9HDRP: Fixed AO dissapearing when DRS would be turned off through a camera, while hardware drs is active in DX12 or Vulkan.Fixed an issue in DynamicResolutionHandler when camera request was turned off at runtime, the ScalableBufferManager would leak state and not unset DRS state. (1383093)
2021.2.9HDRP: Fixed atmospheric scattering being incorrectly enabled when scene lighting is disabled.
2021.2.9HDRP: Fixed auto-exposure mismatch between sky background and scene objects in path tracing.
2021.2.9HDRP: Fixed broken debug views when dynamic resolution was enabled. (1365368)
2021.2.9HDRP: Fixed broken rendering when duplicating a camera while the Rendering Debugger is opened.
2021.2.9HDRP: Fixed build warnings due to the exception in burst code. (1382827)
2021.2.9HDRP: Fixed camera bridge action in release build. (1367866)
2021.2.9HDRP: Fixed CoC size computation when dynamic resolution is enabled.
2021.2.9HDRP: Fixed contact shadow disappearing when shadowmask is used and no non-static object is available.
2021.2.9HDRP: Fixed Correlated Color Temperature not being applied in Player builds for Enlighten realtime GI lights ;.
2021.2.9HDRP: Fixed custom pass utils Blur and Copy functions in XR.
2021.2.9HDRP: Fixed debug window reset.
2021.2.9HDRP: Fixed decal performances when they use different material and the same draw order.
2021.2.9HDRP: Fixed default numbder of physically based sky bounce from 8 to 3.
2021.2.9HDRP: Fixed default value of “Distortion Blur” from 1 to 0 according to the doc.
2021.2.9HDRP: Fixed dirtiness handling in path tracing, when using multiple cameras at once. (1376940)
2021.2.9HDRP: Fixed edges and ghosting appearing on shadow matte due to the shadow being black outside the range of the light. (1371441)
2021.2.9HDRP: Fixed error thrown when layered lit material has an invalid material type.
2021.2.9HDRP: Fixed exception on DLSS when motion vectors are disabled (case # 1377986). (1377986)
2021.2.9HDRP: Fixed flickering / edge aliasing issue when DoF and TAAU or DLSS are enabled. (1381858)
2021.2.9HDRP: Fixed FOV change when enabling physical camera.
2021.2.9HDRP: Fixed interpolation issue with wind orientation. (1379841)
2021.2.9HDRP: Fixed issue with typed loads on RGBA16F in Volumetric Lighting Filtering.
2021.2.9HDRP: Fixed layer lit shader UI.
2021.2.9HDRP: Fixed Lens Flare visible when being behind a camera with Panini Projection on. (1370214)
2021.2.9HDRP: Fixed light mode not available after switching a light to area “Disc” or “Tube”. (1372588)
2021.2.9HDRP: Fixed misc shader warnings.
2021.2.9HDRP: Fixed missing information in the tooltip of affects smooth surfaces of the ray traced reflections denoiser. (1376918)
2021.2.9HDRP: Fixed Nans happening due to volumetric clouds when the pixel color is perfectly black. (1379185)
2021.2.9HDRP: Fixed NeedMotionVectorForTransparent checking the wrong flag.
2021.2.9HDRP: Fixed Normal Map assiignation when importing FBX Materials.
2021.2.9HDRP: Fixed nullref from debug menu in release build. (1381556)
2021.2.9HDRP: Fixed objects belonging to preview scenes being marked as dirty during migration. (1367204)
2021.2.9HDRP: Fixed option to force motion blur off when in XR.
2021.2.9HDRP: Fixed range fields for depth of field. (1376609)
2021.2.9HDRP: Fixed rasterized accumulation motion blur when DoF is enabled. (1378497)
2021.2.9HDRP: Fixed references to reflection probes that wouldn’t be cleared when unloading a scene. (1357459)
2021.2.9HDRP: Fixed rendering in the editor when an incompatible API is added. (1384634)
2021.2.9HDRP: Fixed screen space shadow debug view not showing when no shadows is available.
2021.2.9HDRP: Fixed shader graph errors when disabling the bias on texture samplers.
2021.2.9HDRP: Fixed shadow cascade transition not working properly with bias.
2021.2.9HDRP: Fixed SpeedTree graph compatibility by removing custom interpolators.
2021.2.9HDRP: Fixed spot light shadows near plane.
2021.2.9HDRP: Fixed stackLit coat screen space reflection and raytrace reflection light hierarchy and IBL fallback.
2021.2.9HDRP: Fixed taa jitter for after post process materials. (1380967)
2021.2.9HDRP: Fixed the behavior the max ray length for recursive rendering to match RTR and rasterization.
2021.2.9HDRP: Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows. (1381652)
2021.2.9HDRP: Fixed the intensity of the sky being reduced signficantly even if there is no clouds. (1388279)
2021.2.9HDRP: Fixed the ray tracing fallbacks being broken since an Nvidia Driver Update.
2021.2.9HDRP: Fixed the rt screen space shadows not using the correct asset for allocating the history buffers.
2021.2.9HDRP: Fixed Tile/Cluster Debug in the Rendering Debugger for Decal and Local Volumetric Fog.
2021.2.9HDRP: Fixed timeline not updating PBR HDAdditionalLightData parameters properly.
2021.2.9HDRP: Fixed Transparent Depth Pre/Post pass by default for the built-in HDRP Hair shader graph.
2021.2.9HDRP: Fixed unsupported material properties show when rendering pass is Low Resolution.
2021.2.9HDRP: Fixed various issues with using SSR lighting with IBL fallback for Lit shader with clear coat. (1380351)
2021.2.9HDRP: Fixed write to VT feedback in debug modes. (1376874)
2021.2.9HDRP: Render Graph object pools are now cleared with render graph cleanup.
2021.2.8HDRP: Fixed an issue causing Render Graph execution errors after a random amount of time (1379350)
2021.2.8HDRP: Fixed some XR devices: Pulling camera world space position from mainViewConstants instead of transform.
2021.2.5HDRP: Depth of Field is now disabled in orthographic cameras - it was using the hidden perspective settings. (1372582)
2021.2.5HDRP: Integrate a help box to inform users of the potential dependency to directional lights when baking.
2021.2.5HDRP: Maximum light count per fine prunned tile (opaque deferred) is now 63 instead of 23.
2021.2.5HDRP: Fixed a build-time warning regarding light loop variants. (1372256)
2021.2.5HDRP: Fixed a crash issue when adding an area light on its own.
2021.2.5HDRP: Fixed a regression that was introduced in the diffuse denoiser.
2021.2.5HDRP: Fixed an exception when the user did not set one of the renderers of a given LOD. (1372965)
2021.2.5HDRP: Fixed an infinite import loop of materials when there is no HDMetaData generated by the ShaderGraph.
2021.2.5HDRP: Fixed an issue where pyramid blur was being corrupted when hardware DRS was on. (1372245)
2021.2.5HDRP: Fixed an issue with area light support for hair.
2021.2.5HDRP: Fixed an issue with mixed cached shadow for area lights.
2021.2.5HDRP: Fixed and optimize distance shadowmask fade.
2021.2.5HDRP: Fixed compilation errors when using Elipse, Rectangle, Polygon, Checkerboard, RoundedPolygon, RoundedRectangle in a ray tracing shader graph. (1377610)
2021.2.5HDRP: Fixed emissive value when switching between HDR and LDR mode.
2021.2.5HDRP: Fixed film grain and dithering when using spatial upscaling methods for DRS.
2021.2.5HDRP: Fixed focus distance in path traced depth of field now takes into account the focus mode setting (volume vs camera).
2021.2.5HDRP: Fixed geometry scale issue with the Eye Shader.
2021.2.5HDRP: Fixed light unit conversion after changing mid gray value.
2021.2.5HDRP: Fixed motion vector buffer not accessible from custom passes in the BeforeTransparent, BeforePreRefraction and AfterDepthAndNormal injection points.
2021.2.5HDRP: Fixed outdated documentation about recursie ray tracing effects support.
2021.2.5HDRP: Fixed outdated documentation about supported GPUs for ray tracing.
2021.2.5HDRP: Fixed performance on PrepareLightsForGPU by burstifying light loop.
2021.2.5HDRP: Fixed public API to reset path tracing accumulation and check its status.
2021.2.5HDRP: Fixed rendertarget ColorMask in Forward with virtual texturing and transparent motion vectors.
2021.2.5HDRP: Fixed sky override layer mask having no effect.
2021.2.5HDRP: Fixed stencil buffer resolve when MSAA is enabled so that OR operator is used instead of picking the last sample.
2021.2.5HDRP: Fixed the bad blending between the sun and the clouds. (1373282)
2021.2.5HDRP: Fixed the point distribution for the diffuse denoiser sometimes not being properly intialized.
2021.2.5HDRP: Fixed Z axis orientation when sampling 3D textures in local volumetric fog.
2021.2.2HDRP: Changed the max distance for Light Anchors to avoid unstability with high values. (1362802)
2021.2.2HDRP: In path tracing, camera ray misses now return a null value with Minimum Depth > 1.
2021.2.2HDRP: Fixed emissive value when switching between HDR and LDR mode.
2021.2.2HDRP: Fixed performance on PrepareLightsForGPU by burstifying light loop.
2021.2.0HDRP: Added: “Conservative” mode for shader graph depth offset.
2021.2.0HDRP: Added: Ability to animate many physical camera properties with Timeline.
2021.2.0HDRP: Added: Ability to control focus distance either from the physical camera properties or the volume.
2021.2.0HDRP: Added: Added a better support for LODs in the ray tracing acceleration structure.
2021.2.0HDRP: Added: Added a built-in custom pass to draw object IDs.
2021.2.0HDRP: Added: Added a complete solution for volumetric clouds for HDRP including a cloud map generation tool.
2021.2.0HDRP: Added: Added a custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.
2021.2.0HDRP: Added: Added a dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.
2021.2.0HDRP: Added: Added a Falloff Mode (Linear or Exponential) in the Density Volume for volume blending with Blend Distance.
2021.2.0HDRP: Added: Added a Force Forward Emissive option for Lit Material that forces the Emissive contribution to render in a separate forward pass when the Lit Material is in Deferred Lit shader Mode.
2021.2.0HDRP: Added: Added a minimum motion vector length to the motion vector debug view.
2021.2.0HDRP: Added: Added a parameter to control the vertical shape offset of the volumetric clouds. (1358528)
2021.2.0HDRP: Added: Added a property on the HDRP asset to allow users to avoid ray tracing effects running at too low percentages. (1342588)
2021.2.0HDRP: Added: Added a property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.
2021.2.0HDRP: Added: Added a setting in the HDRP asset to change the Density Volume mask resolution of being locked at 32x32x32 (HDRP Asset >; Lighting >; Volumetrics >; Max Density Volume Size).
2021.2.0HDRP: Added: Added a shortcut to HDRP Wizard documentation.
2021.2.0HDRP: Added: Added a slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.
2021.2.0HDRP: Added: Added a slider to control the fallback value of the directional shadow when the cascade have no coverage.
2021.2.0HDRP: Added: Added an example in the documentation that shows how to use the accumulation API for high quality antialiasing (supersampling).
2021.2.0HDRP: Added: Added an option to have double sided GI be controlled separately from material double-sided option.
2021.2.0HDRP: Added: Added an option to render screen space global illumination in half resolution to achieve real-time compatible performance in high resolutions. (1353727)
2021.2.0HDRP: Added: Added browsing of the documentation of Compositor Window.
2021.2.0HDRP: Added: Added color and intensity customization for Decals.
2021.2.0HDRP: Added: Added dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.
2021.2.0HDRP: Added: Added info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.
2021.2.0HDRP: Added: Added light unit slider for automatic and automatic histrogram exposure limits.
2021.2.0HDRP: Added: Added new AOV APIs for overriding the internal rendering format, and for outputing the world space position.
2021.2.0HDRP: Added: Added new API in CachedShadowManager.
2021.2.0HDRP: Added: Added pivot point manipulation for Decals (inspector and edit mode).
2021.2.0HDRP: Added: Added shader graph unit test for IsFrontFace node.
2021.2.0HDRP: Added: Added slides to control the shape noise offset.
2021.2.0HDRP: Added: Added support for internal plugin materials and HDSubTarget with their versioning system.
2021.2.0HDRP: Added: Added support for reflection probes as a fallback for ray traced reflections. (1338644)
2021.2.0HDRP: Added: Added support for the camera bridge in the graphics compositor
2021.2.0HDRP: Added: Added support for Unlit shadow mattes in Path Tracing. (1335487)
2021.2.0HDRP: Added: Added support of motion vector buffer in custom postprocess.
2021.2.0HDRP: Added: Added TargetMidGrayParameterDrawer.
2021.2.0HDRP: Added: Added the receiver motion rejection toggle to RTGI (1330168)
2021.2.0HDRP: Added: Added the support of volumetric clouds for baked and realtime reflection probes.
2021.2.0HDRP: Added: Added three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.
2021.2.0HDRP: Added: Added tooltips for content inside the Rendering Debugger window.
2021.2.0HDRP: Added: Added two toggles to control occluder rejection and receiver rejection for the ray traced ambient occlusion (1330168)
2021.2.0HDRP: Added: Added UV manipulation for Decals (edit mode).
2021.2.0HDRP: Added: Added ValidateMaterial callbacks to ShaderGUI.
2021.2.0HDRP: Added: Added View Bias for mesh decals.
2021.2.0HDRP: Added: Added warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.
2021.2.0HDRP: Added: API to allow OnDemand shadows to not render upon placement in the Cached Shadow Atlas.
2021.2.0HDRP: Added: Area Light support for Hair and Fabric master nodes.
2021.2.0HDRP: Added: Deferred shading debug visualization.
2021.2.0HDRP: Added: Documentation for volumetric clouds.
2021.2.0HDRP: Added: Exposed update upon light movement for directional light shadows in UI.
2021.2.0HDRP: Added: Global settings check in Wizard.
2021.2.0HDRP: Added: Help URL for volumetric clouds override.
2021.2.0HDRP: Added: Lens Flare Samples.
2021.2.0HDRP: Added: Localization on Wizard window.
2021.2.0HDRP: Added: LTC Fitting tools for all BRDFs that HDRP supports.
2021.2.0HDRP: Added: Mixed RayMarching/RayTracing mode for RTReflections and RTGI.
2021.2.0HDRP: Added: New checkbox to enable mip bias in the Dynamic Resolution HDRP quality settings. This allows dynamic resolution scaling applying a bias on the frame to improve on texture sampling detail.
2021.2.0HDRP: Added: New control slider on RTR and RTGI to force the LOD Bias on both effects.
2021.2.0HDRP: Added: Path tracing support for AxF material.
2021.2.0HDRP: Added: Path tracing support for stacklit material.
2021.2.0HDRP: Added: Scale Mode setting for Decals.
2021.2.0HDRP: Added: Speed Tree 8 shader graph as default Speed Tree 8 shader for HDRP.
2021.2.0HDRP: Added: Support for Fabric material in Path Tracing.
2021.2.0HDRP: Added: Support for lighting full screen debug mode in automated tests.
2021.2.0HDRP: Added: Support for mip bias override on texture samplers through the HDAdditionalCameraData component.
2021.2.0HDRP: Added: Support for multi volumetric cloud shadows.
2021.2.0HDRP: Added: Support for screen space shadows (directional and point, no area) for shadow matte unlit shader graph.
2021.2.0HDRP: Added: Support for surface gradient based normal blending for decals.
2021.2.0HDRP: Added: Support for tessellation for all master node in shader graph.
2021.2.0HDRP: Added: Support for volumetric clouds in planar reflections.
2021.2.0HDRP: Added: Support of interpolators for SV_POSITION in shader graph.
2021.2.0HDRP: Added: Toggle to render the volumetric clouds locally or in the skybox.
2021.2.0HDRP: Added: Way for fitting a probe volume around either the scene contents or a selection.
2021.2.0HDRP: Added Material Validator option to the [Rendering Debugger]((https://docs.unity.cn/Packages/com.unity.render-pipelines.high-definition@13.0/manual/Render-Pipeline-Debug-Window.html).
2021.2.0HDRP: Added a debug setting to the Rendering Debugger to list active XR views.
2021.2.0HDRP: Added a help box that warns the user when a decal atlas is oversized.
2021.2.0HDRP: Added a more consistent shading normal calculation for path tracing. This avoids impossible shading/geometric normal combinations. (1323455)
2021.2.0HDRP: Added an XR single-pass test mode to the Rendering Debugger.
2021.2.0HDRP: Added new sections to the Camera Inspector and improved field layout.
2021.2.0HDRP: Altered hair to use GGX LTC for area light specular.
2021.2.0HDRP: Augmented debug visualization for probe volumes.
2021.2.0HDRP: Cached the base types of the Volume Manager to improve memory and cpu usage.
2021.2.0HDRP: Changed ‘Allow dynamic resolution’ from Rendering to Output on the Camera Inspector.
2021.2.0HDRP: Changed custom render callback so when you use it, Global Camera shader constants are pushed automatically.
2021.2.0HDRP: Changed Density Volume for Local Volumetric Fog.
2021.2.0HDRP: Changed light reset to preserve type.
2021.2.0HDRP: Changed Link FOV to Physical Camera, and enabled the ability to show and hide everything on the Projection Section.
2021.2.0HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one.
2021.2.0HDRP: Changed some light unit slider value ranges to better reflect the lighting scenario.
2021.2.0HDRP: Changed the Channel Mixer Volume Component UI to show all the channels.
2021.2.0HDRP: Changed the convergence time of SSGI to 16 frames and the preset value.
2021.2.0HDRP: Changed the HDRP Render Graph to use the new RendererList API for rendering and (optional) pass culling.
2021.2.0HDRP: Changed the menu path for Check Scene Content from Edit >; Render Pipeline >; HD Render Pipeline >; Check Scene Content for Ray Tracing to Edit >; Rendering >; Check Scene Content for HDRP Ray Tracing.
2021.2.0HDRP: Changed the menu path for Edit >; Render Pipeline >; HD Render Pipeline >; Upgrade from Builtin pipeline >; Upgrade Project Materials to High Definition Materials to Edit >; Rendering >; Materials >; Convert All Built-in Materials to HDRP.
2021.2.0HDRP: Changed the menu path for Export HDRP Sky to Image from Edit >; Render Pipeline >; HD Render Pipeline >; Export Sky to Image to Edit >; Rendering >; Export HDRP Sky to Image.
2021.2.0HDRP: Changed the menu path for Render Selected HDRP Camera to log Exr from Edit >; Render Pipeline >; HD Render Pipeline >; Render Selected Camera to log Exr to Edit >; Rendering >; Render Selected HDRP Camera to log Exr.
2021.2.0HDRP: Changed the menu path for the HDRP Wizard from Window >; Render Pipeline >; HD Render Pipeline Wizard to Window >; Rendering >; HDRP Wizard.
2021.2.0HDRP: Changed the name of FOV Axis to Field of View Axis.
2021.2.0HDRP: Changed the NVIDIA install button to the standard FixMeButton.
2021.2.0HDRP: Changed the property Sorting Priority for the Materials with Transparent Surface type so that it is clamped on the UI from -50 to 50.
2021.2.0HDRP: Changed the resolution of the sky used for camera misses in Path Tracing to match the resolution of the render buffer. (1304114)
2021.2.0HDRP: Changed the storage format of volumetric clouds presets for easier editing.
2021.2.0HDRP: Changed the tooltip for color shadows and semi-transparent shadows. (1307704)
2021.2.0HDRP: Changed the top level menu for consistency between HDRP and URP by moving Edit/Render Pipeline/HD Render Pipeline/Upgrade from Builtin pipeline/Upgrade Scene Terrains to High Definition Terrains to Edit/Rendering/Materials/Convert Scene Terrains to HDRP Terrains.
2021.2.0HDRP: Changed the top level menu for consistency between HDRP and URP by moving Edit/Render Pipeline/HD Render Pipeline/Upgrade from Builtin pipeline/Upgrade Selected Materials to High Definition Materials to Edit/Rendering/Materials/Convert Selected Built-in Materials to HDRP.
2021.2.0HDRP: Changed where HDRP Global Settings are saved to their own asset (HDRenderPipelineGlobalSettings) and HDRenderPipeline’s default asset refers to this new asset.
2021.2.0HDRP: Copied and referenced the default LookDev volume profile in the Asset folder instead of the package folder.
2021.2.0HDRP: Debug information for HDRP’s Render Graph is now available in the Rendering Debug Panel.
2021.2.0HDRP: Density Volumes can now use a 3D RenderTexture as a mask, and that mask can use the RGBA format for RGB fog.
2021.2.0HDRP: Disabled specular occlusion for what we consider medium and larger scale ao >; 1.25 with a 25cm falloff interval.
2021.2.0HDRP: Disabled TAA jitter while using Frame Debugger.
2021.2.0HDRP: Disabled TAA sharpening on the alpha channel.
2021.2.0HDRP: Displayed an info box and disabled MSAA asset entry when ray tracing is enabled.
2021.2.0HDRP: Fixed a null ref exception which appeared while running playmode tests with the Rendering Debugger window open.
2021.2.0HDRP: Fixed upscaling issue that is exaggerated by DLSS. (1347250)
2021.2.0HDRP: Hybrid duplicated reflection probes set to br ignored during light baking.
2021.2.0HDRP: Improved how the HDRP Wizard handles the Render Pipeline settings. The section Global contains data from the HDRP Settings section and the Render Pipeline Asset property in Project Settings >; Graphics. The section Current Quality contains data from the Render Pipeline Asset property in the Quality level that is currently in use.
2021.2.0HDRP: Improved labels for cloud scroll direction and cloud type.
2021.2.0HDRP: Improved lighting models for AxF shader area lights.
2021.2.0HDRP: Improved physically-based Depth of Field with better near defocus blur quality.
2021.2.0HDRP: Improved screen space global illumination.
2021.2.0HDRP: Improved shadow cascade GUI drawing with pixel perfect, hover, and focus functionalities.
2021.2.0HDRP: Improved the area cookie behavior for higher smoothness values to reduce artifacts.
2021.2.0HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.
2021.2.0HDRP: Improved the performance and visual quality of the clamping approach for RTR and RTGI.
2021.2.0HDRP: Improved the RTGI denoising.
2021.2.0HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, and ghosting when changing from local to distant clouds, fixed issue in wind distortion along the Z axis).
2021.2.0HDRP: Increased the minimum density of the volumetric clouds.
2021.2.0HDRP: It is now considered a miss when a ray hits the sky in the ray marching part of mixed ray tracing.
2021.2.0HDRP: Made debug panel mip bias functions internal, not public.
2021.2.0HDRP: Made LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively, in DXR.
2021.2.0HDRP: Made various improvements to the volumetric clouds.
2021.2.0HDRP: Modified the history validation pass so that Unity only performs it once for each frame and not for every effect.
2021.2.0HDRP: Moved invariants outside of loop to speed up CPU in the light loop code.
2021.2.0HDRP: Moved MaterialHeaderScopes to Core.
2021.2.0HDRP: Moved menu item “C# Custom Pass” to Assets > Create > Rendering > HDRP C# Custom Pass.
2021.2.0HDRP: Moved menu item “C# Post Process Volume” to Assets > Create > Rendering > HDRP C# Post Process Volume.
2021.2.0HDRP: Moved menu item “Custom FullScreen Pass” to Assets > Create > Shader > HDRP Custom FullScreen Pass.
2021.2.0HDRP: Moved menu item “Custom Renderers Pass” to Assets > Create > Shader > HDRP Custom Renderers Pass.
2021.2.0HDRP: Moved menu item “Decal Shader Graph” to Assets > Create > Shader Graph > HDRP > Decal Shader Graph.
2021.2.0HDRP: Moved menu item “Diffusion Profile” to Assets > Create > Rendering > HDRP Diffusion Profile.
2021.2.0HDRP: Moved menu item “Eye Shader Graph” to Assets > Create > Shader Graph > HDRP > Eye Shader Graph.
2021.2.0HDRP: Moved menu item “Eye Shader Graph” to Assets > Create > Shader Graph > HDRP > Hair Shader Graph.
2021.2.0HDRP: Moved menu item “Fabric Shader Graph” to Assets > Create > Shader Graph > HDRP > Decal Fabric Shader Graph.
2021.2.0HDRP: Moved menu item “High Definition Render Pipeline Asset” to Assets > Create > Rendering > HDRP Asset.
2021.2.0HDRP: Moved menu item “Lit Shader Graph” to Assets > Create > Shader Graph > HDRP > Lit.
2021.2.0HDRP: Moved menu item “Post Process Pass” to Assets > Create > Shader > HDRP Post Process.
2021.2.0HDRP: Moved menu item “StackLit Shader Graph” to Assets > Create > Shader Graph > HDRP > StackLit Shader GraphShader Graph.
2021.2.0HDRP: Moved menu item “Unlit Shader Graph” to Assets > Create > Shader Graph > HDRP > Unlit Shader Graph.
2021.2.0HDRP: Moved some Volumetric clouds properties to the additional properties section. (1357926)
2021.2.0HDRP: Moved the Decal Gizmo Color initialization to preferences.
2021.2.0HDRP: Moved the supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.
2021.2.0HDRP: Reduced the maximum distance per ray step of volumetric clouds.
2021.2.0HDRP: Refactored platform abstraction code for shader optimization.
2021.2.0HDRP: Removed an unnecessary RenderGraphBuilder.ReadTexturecall in the Set Final Target pass.
2021.2.0HDRP: Removed backplate from rendering of lighting cubemaps.
2021.2.0HDRP: Removed redundant checkboxes (Show Inactive Objects and Isolate Selection) from the Emissive Materials tab of the Light Explorer.
2021.2.0HDRP: Removed the Bilinear and Lanczos upscale filter.
2021.2.0HDRP: Removed the MaterialPass option from probe volume Evaluation modes.
2021.2.0HDRP: Removed the option for reflection probes to render SSAO, SSGI, SSR, ray tracing effects, or volumetric reprojection.
2021.2.0HDRP: Renamed the “Link Light Layer” property to “Custom Shadow Layer”.
2021.2.0HDRP: Renamed the Cloud Offset property in the Volume component of Volumetric Clouds to Cloud Map Offset. (1358528)
2021.2.0HDRP: Renamed the Decal Projector to HDRP Decal Projector.
2021.2.0HDRP: Replaced the context menu with a search window when you add a custom pass.
2021.2.0HDRP: Restored the old version of the RendererList structs/API for compatibility.
2021.2.0HDRP: Split up the HDProjectSettings with the new HDUserSettings in UserProject. Now the Wizard working variable should not intefere with the versioning tool. (1330640)
2021.2.0HDRP: SurfacedReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList() to allow you to act on any reflection errors in the HDRP assembly.
2021.2.0HDRP: The Ambient Mode property of the Sky settings for the Visual Environment component is now Dynamic by default.
2021.2.0HDRP: The Render Pipeline Debug window is now the Rendering Debugger window, and this new window is now accessible via Windows >; General.
2021.2.0HDRP: The default black texture to use for mixed reality is now opaque. It’s alpha value is now 1 whereas previously it was 0.
2021.2.0HDRP: The depth of field at half or quarter resolution is now computed consistently with the full resolution option. (1335687)
2021.2.0HDRP: The Film Grain effect does not affect the alpha channel now.
2021.2.0HDRP: The minimal Fog Distance value in the Density Volume is now 0.05.
2021.2.0HDRP: The URP Asset Inspector General section is now Rendering.
2021.2.0HDRP: Updated the HDRP config package so that it is embeded instead of copied locally. The Packages folder is versioned by Collaborate. (1276518)
2021.2.0HDRP: Updated the recursive rendering documentation.
2021.2.0HDRP: Updated the UI for the Frame Settings section: default values in the HDRP Settings section and the Custom Frame Settings property are always editable.
2021.2.0HDRP: Updated Virtual Texturing Resolver to now perform RTHandle resize logic in HDRP instead of in core Unity.
2021.2.0HDRP: Used the new API for updating Reflection Probe state (fixes garbage allocation). (1290521)
2021.2.0HDRP: Added a new property to control the ghosting reduction for volumetric clouds. (1357702)
2021.2.0HDRP: Allow negative wind speed parameter.
2021.2.0HDRP: Assets going through the migration system are now dirtied.
2021.2.0HDRP: Cleanup Shader UI.
2021.2.0HDRP: Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
2021.2.0HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other’s Reflection Probe baking.
2021.2.0HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other’s Reflection Probe baking.
2021.2.0HDRP: Fixed a compilation issue for AxF carpaints on Vulkan
2021.2.0HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).
2021.2.0HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.
2021.2.0HDRP: Fixed a limit case when the camera is exactly at the lower cloud level. (1316988)
2021.2.0HDRP: Fixed a locale issue with the diffusion profile property values in ShaderGraph on PC where comma is the decimal separator.
2021.2.0HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP’s lifecycle.
2021.2.0HDRP: Fixed a NaN generating in Area light code.
2021.2.0HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.
2021.2.0HDRP: Fixed a null ref exception when no opaque objects are rendered.
2021.2.0HDRP: Fixed a nullref in volume system after deleting a volume object. (1348374)
2021.2.0HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.
2021.2.0HDRP: Fixed a regression that broke punctual and directional raytraced shadows temporal denoiser. (1360132)
2021.2.0HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.
2021.2.0HDRP: Fixed a warning when enabling tile/cluster debug.
2021.2.0HDRP: Fixed ability to override AlphaToMask FrameSetting while camera in deferred lit shader mode.
2021.2.0HDRP: Fixed ability to override AlphaToMask FrameSetting while camera in deferred lit shader mode.
2021.2.0HDRP: Fixed access to main directional light from script.
2021.2.0HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.
2021.2.0HDRP: Fixed aliasing artifacts that are related to numerical imprecisions of the light rays in the volumetric clouds. (1340731)
2021.2.0HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.
2021.2.0HDRP: Fixed an error when deleting the 3D Texture mask of a local volumetric fog volume (1339330)
2021.2.0HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.
2021.2.0HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.
2021.2.0HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.
2021.2.0HDRP: Fixed an issue in the planar reflection probe convolution.
2021.2.0HDRP: Fixed an issue that clamped the volumetric clouds offset value. (1357318)
2021.2.0HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.
2021.2.0HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.
2021.2.0HDRP: Fixed an issue where auto baking of ambient and reflection probe done for builtin renderer would cause wrong baking in HDRP.
2021.2.0HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.
2021.2.0HDRP: Fixed an issue where first frame of SSAO could exhibit ghosting artefacts.
2021.2.0HDRP: Fixed an issue where runtime debug window UI would leak game objects.
2021.2.0HDRP: Fixed an issue where selection in a debug panel would reset when cycling through enum items.
2021.2.0HDRP: Fixed an issue where sometime a docked lookdev could be rendered at zero size and break.
2021.2.0HDRP: Fixed an issue with debug overriding emissive material color for deferred path. (1313123)
2021.2.0HDRP: Fixed an issue with Decal normal blending producing NaNs.
2021.2.0HDRP: Fixed an issue with half res ssgi upscale.
2021.2.0HDRP: Fixed an issue with normal management for recursive rendering (1324082)
2021.2.0HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.
2021.2.0HDRP: Fixed an issue with resolution dependence for physically based depth of field.
2021.2.0HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren’t converted to SG before resolving in some cases).
2021.2.0HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.
2021.2.0HDRP: Fixed an issue with the capture callback (now includes post processing results).
2021.2.0HDRP: Fixed an issue with the mipmap generation internal format after rendering format change.
2021.2.0HDRP: Fixed an issue with volumetric clouds on vulkan. (1354802)
2021.2.0HDRP: Fixed artifact appearing when diffuse and specular normal differ too much for eye shader with area lights.
2021.2.0HDRP: Fixed artifacts in volumetric cloud shadows.
2021.2.0HDRP: Fixed assert failure when enabling the probe volume system for the first time.
2021.2.0HDRP: Fixed AxF debug output in certain configurations (1333780)
2021.2.0HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.
2021.2.0HDRP: Fixed banding in the volumetric clouds. (1353672)
2021.2.0HDRP: Fixed black pixel issue in AMD FidelityFX RCAS implementation.
2021.2.0HDRP: Fixed blocky looking bloom when dynamic resolution scaling was used.
2021.2.0HDRP: Fixed box light attenuation.
2021.2.0HDRP: Fixed case where the SceneView don’t refresh when using LightExplorer with a running and Paused game. (1354129)
2021.2.0HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn’t.
2021.2.0HDRP: Fixed Clouds on Metal or platforms that don’t support RW in same shader of R11G11B10 textures.
2021.2.0HDRP: Fixed computation of geometric normal in path tracing (1293029)
2021.2.0HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.
2021.2.0HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.
2021.2.0HDRP: Fixed contact shadows tile coordinates calculations.
2021.2.0HDRP: Fixed controls for clouds fade in.
2021.2.0HDRP: Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled (1357902)
2021.2.0HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.
2021.2.0HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP
2021.2.0HDRP: Fixed cropping issue with the compositor camera bridge (1340549)
2021.2.0HDRP: Fixed custom pass custom buffer not bound after being created inside a custom pass.
2021.2.0HDRP: Fixed custom pass delete operation. (1354871)
2021.2.0HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.
2021.2.0HDRP: Fixed custom pass workflow for single camera effects.
2021.2.0HDRP: Fixed custom post process name not displayed correctly in GPU markers.
2021.2.0HDRP: Fixed custom post process template not working with Blit method.
2021.2.0HDRP: Fixed CustomPassUtils scaling issues when used with RTHandles allocated from a RenderTexture.
2021.2.0HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.
2021.2.0HDRP: Fixed decal draw order for ShaderGraph decal materials.
2021.2.0HDRP: Fixed Decal’s pivot edit mode 2D slider gizmo not supporting multi-edition.
2021.2.0HDRP: Fixed Decal’s UV edit mode with negative UV.
2021.2.0HDRP: Fixed decals in material debug display.
2021.2.0HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.
2021.2.0HDRP: Fixed diffusion profile breaking after upgrading HDRP (1337892)
2021.2.0HDRP: Fixed diffusion profile displayed in the inspector.
2021.2.0HDRP: Fixed disabled menu item for volume additional properties.
2021.2.0HDRP: Fixed distortion when resizing the graphics compositor window in builds. (1328968)
2021.2.0HDRP: Fixed Dof, would sometimes get corrupted when DLSS was on caused by TAA logic accidentally being on for DOF. (1357722)
2021.2.0HDRP: Fixed double camera preview.
2021.2.0HDRP: Fixed double contribution from the clear coat when having SSR or RTR on the Lit and StackLit shaders. (1352424)
2021.2.0HDRP: Fixed edge bleeding when rendering volumetric clouds.
2021.2.0HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.
2021.2.0HDRP: Fixed enabling a lensflare in playmode.
2021.2.0HDRP: Fixed error in the RTHandle scale of Depth Of Field when TAA is enabled.
2021.2.0HDRP: Fixed error when disabling opaque objects on a camera with MSAA.
2021.2.0HDRP: Fixed error with motion blur and small render targets.
2021.2.0HDRP: Fixed exposure issues with volumetric clouds on planar reflection.
2021.2.0HDRP: Fixed exposure not being properly handled in ray tracing performance (RTGI and RTR). (1346383)
2021.2.0HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).
2021.2.0HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.
2021.2.0HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.
2021.2.0HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.
2021.2.0HDRP: Fixed for wrong cached area light initialization.
2021.2.0HDRP: Fixed Force RGBA16 when scene filtering is active. (1228736)
2021.2.0HDRP: Fixed GBuffer clear option in FrameSettings not working.
2021.2.0HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.
2021.2.0HDRP: Fixed GC allocations from XR occlusion mesh when using multipass.
2021.2.0HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).
2021.2.0HDRP: Fixed gizmo rendering when wireframe mode is selected.
2021.2.0HDRP: Fixed HDAdditionalLightData’s CopyTo and HDAdditionalCameraData’s CopyTo missing copy.
2021.2.0HDRP: Fixed HDRP material being constantly dirty.
2021.2.0HDRP: Fixed HDRP material upgrade failing when there is a texture inside the builtin resources assigned in the material. (1339865)
2021.2.0HDRP: Fixed HDRP’s ShaderGraphVersion migration management which was broken.
2021.2.0HDRP: Fixed impossibility to release the cursor in the template.
2021.2.0HDRP: Fixed incorrect debug wireframe overlay on tessellated geometry (using littessellation), caused by the picking pass using an incorrect camera matrix.
2021.2.0HDRP: Fixed incorrect light list indexing when TAA is enabled. (1352444)
2021.2.0HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.
2021.2.0HDRP: Fixed infinite propagation of nans for RTGI and SSGI. (1349738)
2021.2.0HDRP: Fixed Intensity Multiplier not affecting realtime global illumination.
2021.2.0HDRP: Fixed invalid cast exception on HDProbe.
2021.2.0HDRP: Fixed invalid pass index 1 in DrawProcedural error.
2021.2.0HDRP: Fixed issue in Probe Reference Volume authoring component triggering an asset reload on all operations.
2021.2.0HDRP: Fixed issue in wizard when resource folder don’t exist.
2021.2.0HDRP: Fixed issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset.
2021.2.0HDRP: Fixed issue that caused a rebake of Probe Volume Data to see effect of changed normal bias.
2021.2.0HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.
2021.2.0HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.
2021.2.0HDRP: Fixed issue when debug full screen ‘Transparent Screen Space Reflection’ do not take in consideration debug exposure
2021.2.0HDRP: Fixed issue when switching between non-persistent cameras when path tarcing is enabled. (1337843)
2021.2.0HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.
2021.2.0HDRP: Fixed issue with an assert getting triggered with OnDemand shadows.
2021.2.0HDRP: Fixed issue with automatic exposure settings not updating scene view.
2021.2.0HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn’t be taken into account unless the HDRP asset was rebuilt.
2021.2.0HDRP: Fixed issue with constant buffer being stomped on when async tasks run concurrently to shadows.
2021.2.0HDRP: Fixed issue with Depth of Field CoC debug view.
2021.2.0HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.
2021.2.0HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.
2021.2.0HDRP: Fixed issue with faulty shadow transition when view is close to an object under some aspect ratio conditions
2021.2.0HDRP: Fixed issue with gbuffer debug view when virtual texturing is enabled.
2021.2.0HDRP: Fixed issue with hierarchy object filtering.
2021.2.0HDRP: Fixed issue with history buffer allocation for AOVs when the request does not come in first frame.
2021.2.0HDRP: Fixed issue with NaNs in Volumetric Clouds on some platforms.
2021.2.0HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.
2021.2.0HDRP: Fixed issue with physically-based DoF computation and transparent materials with depth-writes ON.
2021.2.0HDRP: Fixed issue with RAS build fail when LOD was missing a renderer.
2021.2.0HDRP: Fixed issue with shadow mask and area lights.
2021.2.0HDRP: Fixed issue with the LayerMaskParameter class storing an erroneous mask value. (1345515)
2021.2.0HDRP: Fixed issue with velocity rejection when using physically-based DoF.
2021.2.0HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing. (1348821)
2021.2.0HDRP: Fixed label style in pbr sky editor.
2021.2.0HDRP: Fixed LayerMask editor for volume parameters.
2021.2.0HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.
2021.2.0HDRP: Fixed lens flare occlusion issues with TAA.
2021.2.0HDRP: Fixed lens flare occlusion issues with transparent depth. It had the wrong depth bound. (1365098)
2021.2.0HDRP: Fixed light anchor min distance value + properties not working with prefabs. (1345509)
2021.2.0HDRP: Fixed light gizmo showing shadow near plane when shadows are disabled.
2021.2.0HDRP: Fixed light layer issue when performing editing on multiple lights.
2021.2.0HDRP: Fixed LightCluster debug view for ray tracing.
2021.2.0HDRP: Fixed lights shadow frustum near and far planes.
2021.2.0HDRP: Fixed LookDev environment library assignement after leaving playmode.
2021.2.0HDRP: Fixed material inspector that allowed setting intensity to an infinite value.
2021.2.0HDRP: Fixed material keywords with fbx importer.
2021.2.0HDRP: Fixed memory leak with XR combined occlusion meshes.
2021.2.0HDRP: Fixed migration step overriden by data copy when creating a HDRenderPipelineGlobalSettings from a HDRPAsset.
2021.1.27HDRP: Fixed an error when disabling opaque objects on a camera with MSAA.
2021.1.27HDRP: Fixed an issue where diffusion profile was being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.
2021.1.23HDRP: Fixed an issue where auto baking of ambient and reflection probe performed for builtin renderer would cause wrong baking in HDRP.
2021.1.19HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)
2021.1.19HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. (1340507)
2021.1.16HDRP: Fixed an issue where an enabled GPU Instancing on a ShaderGraph Material would cause compile failures. (1338695)
2021.1.16HDRP: Fixed an issue where RenderGraph was missing support of motion vector.
2021.1.16HDRP: Fixed an issue with velocity rejection when using physically-based DoF.
2021.1.14HDRP: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
2021.1.12HDRP: Fixed for wrong cached area light initialization.
2021.1.9HDRP: Fixed an issue where runtime debug window UI would leak game objects.
2021.1.9HDRP: Fixed an issue where sometime a docked lookdev could be rendered at zero size and break.
2021.1.9HDRP: Fixed artifact appearing when diffuse and specular normal differ too much for eye shader with area lights.
2021.1.9HDRP: Fixed blocky looking bloom when dynamic resolution scaling was used.
2021.1.9HDRP: Fixed contact shadows tile coordinates calculations.
2021.1.9HDRP: Fixed fog precision in some camera positions. (1329603)
2021.1.9HDRP: Fixed issue with history buffer allocation for AOVs when the request does not come in first frame.
2021.1.9HDRP: Fixed issue with RAS build fail when LOD was missing a renderer.
2021.1.9HDRP: Fixed LightCluster debug view for ray tracing.
2021.1.9HDRP: Fixed material Emission properties not begin animated when recording an animation. (1328108)
2021.1.9HDRP: Fixed NaNs when denoising pixels where the dot product between normal and view direction is near zero. (1329624)
2021.1.9HDRP: Fixed null reference exception in Raytracing SSS volume component.
2021.1.9HDRP: Fixed pyramid color being incorrect when hardware dynamic resolution is enabled.
2021.1.9HDRP: Fixed ray traced reflections that were too dark for unlit materials. Reflections are now more consistent with the material emissiveness.
2021.1.9HDRP: Fixed SSR Accumulation with Offset with Viewport Rect Offset on Camera.
2021.1.9HDRP: Fixed undo of some properties on light editor.
2021.1.7HDRP: Added: Added an info box for micro shadow editor. (1322830)
2021.1.7HDRP: Added: Added support for alpha channel in FXAA. (1323941)
2021.1.7HDRP: Changed default sidedness to double, when a mesh with a mix of single and double-sided materials is added to the ray tracing acceleration structure (case 1323451). (1323451)
2021.1.7HDRP: Changed ray tracing acceleration structure build, so that only meshes with HDRP materials are included (case 1322365). (1322365)
2021.1.7HDRP: Default black texture XR is now opaque (alpha = 1).
2021.1.7HDRP: Disabled TAA sharpening on alpha channel.
2021.1.7HDRP: Film grain does not affect the alpha channel.
2021.1.7HDRP: Increased path tracing max samples from 4K to 16K. (1327729)
2021.1.7HDRP: Fixed a NaN generating in Area light code.
2021.1.7HDRP: Fixed camera preview with multi selection. (1324126)
2021.1.7HDRP: Fixed CustomPassUtils scaling issues when used with RTHandles allocated from a RenderTexture.
2021.1.7HDRP: Fixed Decal’s UV edit mode with negative UV.
2021.1.7HDRP: Fixed GBuffer clear option in FrameSettings not working.
2021.1.7HDRP: Fixed issue with an assert getting triggered with OnDemand shadows.
2021.1.7HDRP: Fixed issue with constant buffer being stomped on when async tasks run concurrently to shadows.
2021.1.7HDRP: Fixed issue with history buffers when using multiple AOVs. (1323684)
2021.1.7HDRP: Fixed issue with the color space of AOVs. (1324759)
2021.1.7HDRP: Fixed potential NaN on apply distortion pass.
2021.1.7HDRP: Fixed the camera controller in the template with the old input system. (1326816)
2021.1.7HDRP: Fixed usage of Panini Projection with floating point HDRP and Post Processing color buffers.
2021.1.4HDRP: Assets going through the migration system are now dirtied.
2021.1.4HDRP: Changed normal used in path tracing to create a local light list from the geometric to the smooth shading one.
2021.1.4HDRP: Changed the behavior of the clear coat and SSR/RTR for the stack lit to mimic the Lit’s behavior. (1320154)
2021.1.4HDRP: The default LookDev volume profile is now copied and referened in the Asset folder instead of the package folder.
2021.1.4HDRP: Fixed a bug with Reflection Probe baking would result in an incorrect baking reusing other’s Reflection Probe baking.
2021.1.4HDRP: Fixed an issue with Decal normal blending producing NaNs.
2021.1.4HDRP: Fixed Decal’s pivot edit mode 2D slider gizmo not supporting multi-edition.
2021.1.4HDRP: Fixed Exposure Frame Settings control issues on Planar reflection probes. Dynamic reflections now keep their own exposure relative to their parent camera. (1312153)
2021.1.4HDRP: Fixed generation of the packed depth pyramid when hardware Dynamic Resolution Scaling is enabled.
2021.1.4HDRP: Fixed issue in wizard when resource folder don’t exist.
2021.1.4HDRP: Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.
2021.1.4HDRP: Fixed issue with Decal projector edge on Metal. (1286074)
2021.1.4HDRP: Fixed issue with gbuffer debug view when virtual texturing is enabled.
2021.1.4HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Render Pipeline Debugger.
2021.1.4HDRP: Fixed SSR Precision for 4K Screens.
2021.1.4HDRP: Fixed SSS materials in planar reflections. (1319027)
2021.1.4HDRP: Fixed volumetric fog being visually chopped or missing when using hardware Dynamic Resolution Scaling.
2021.1.4HDRP: Fixed volumetric fog noise due to sun light leaking. (1319005)
2021.1.4HDRP: Fixed warning fixed on ShadowLoop include (HDRISky and Unlit+ShadowMatte).
2021.1.2HDRP: Updated Wizard to better handle RenderPipelineAsset in Quality Settings
2021.1.2HDRP: Fixed missing Update in Wizard’s DXR Documentation
2021.1.2HDRP: Fixed multicamera rendering for Dynamic Resolution Scaling using dx12 hardware mode. Using a planar reflection probe (another render camera) should be safe.
2021.1.2HDRP: Fixed pixelated appearance of Contrast Adaptive Sharpen upscaler and several other issues when Hardware DRS is on
2021.1.1HDRP: Cached the base types of Volume Manager to improve memory and cpu usage.
2021.1.1HDRP: Reduced the maximal number of bounces for both RTGI and RTR. (1318876)
2021.1.1HDRP: Fixed error message when having MSAA and Screen Space Shadows. (1318698)
2021.1.1HDRP: Fixed grey screen on playstation platform when histogram exposure is enabled but the curve mapping is not used.
2021.1.1HDRP: Fixed HDRP material being constantly dirty.
2021.1.1HDRP: Fixed HDRPAsset loosing its reference to the ray tracing resources when clicking on a different quality level that doesn’t have ray tracing. (1320304)
2021.1.1HDRP: Fixed issue in path tracing, where objects would cast shadows even if not present in the path traced layers. (1318857)
2021.1.1HDRP: Fixed Nans happening when the history render target is bigger than the current viewport. (1321139)
2021.1.1HDRP: Fixed SRP batcher not compatible with Decal. (1311586)
2021.1.1HDRP: Fixed Tube and Disc lights mode selection. (1317776)
2021.1.1HDRP: Fixed wrong color buffer being bound to pre refraction custom passes.
2021.1.0HDRP: Added: Added a history rejection criterion based on if the pixel was moving in world space. (1302392)
2021.1.0HDRP: Added: Added a new function in GeometryTools.hlsl to calculate triangle edge and full triangle culling.
2021.1.0HDRP: Added: Added an additional check in the “check scene for ray tracing”. (1314963)
2021.1.0HDRP: Added: Added color and intensity customization for Decals.
2021.1.0HDRP: Added: Added new API in CachedShadowManager.
2021.1.0HDRP: Added: Added pivot point manipulation for Decals (inspector and edit mode).
2021.1.0HDRP: Added: Added the default quality settings to the HDRP asset for RTAO, RTR and RTGI. (1304370)
2021.1.0HDRP: Added: Added UV manipulation for Decals (edit mode).
2021.1.0HDRP: Added: API to allow OnDemand shadows to not render upon placement in the Cached Shadow Atlas.
2021.1.0HDRP: Added: Exposed update upon light movement for directional light shadows in UI.
2021.1.0HDRP: Avoids unnecessary RenderGraphBuilder.ReadTexture in the “Set Final Target” pass.
2021.1.0HDRP: Changed Path Tracing’s maximum intensity from clamped (0 to 100) to positive value. (1310514)
2021.1.0HDRP: Changed some light unit slider value ranges to better reflect the lighting scenario.
2021.1.0HDRP: Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality.
2021.1.0HDRP: Changed the convergence time of ssgi to 16 frames and the preset value.
2021.1.0HDRP: Changed the name from the Depth Buffer Thickness to Depth Tolerance for SSGI. (1301352)
2021.1.0HDRP: Changed the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count. (1301356)
2021.1.0HDRP: Changed the warning message for ray traced area shadows. (1303410)
2021.1.0HDRP: Disabled specular occlusion for what we consider medium and larger scale ao > 1.25 with a 25cm falloff interval.
2021.1.0HDRP: Improved robustness of volumetric sampling in path tracing. (1295187)
2021.1.0HDRP: Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.
2021.1.0HDRP: Removed the material pass probe volumes evaluation mode.
2021.1.0HDRP: The RTAO’s history is now discarded if the occlusion caster was moving. (1303418)
2021.1.0HDRP: Tidy up of platform abstraction code for shader optimization.
2021.1.0HDRP: Transparent materials created by the Model Importer are set to not cast shadows.
2021.1.0HDRP: Unifying the history validation pass so that it is only done once for the whole frame and not per effect.
2021.1.0HDRP: Updated the tooltip for the Decal Angle Fade property (requires to enable Decal Layers in both HDRP asset and Frame settings). (1308048)
2021.1.0HDRP: Fixed a locale issue with the diffusion profile property values in ShaderGraph on PC where comma is the decimal separator.
2021.1.0HDRP: Fixed a reload bug when using objects from the scene in the lookdev. (1300916)
2021.1.0HDRP: Fixed ability to override AlphaToMask FrameSetting while camera in deferred lit shader mode.
2021.1.0HDRP: Fixed after post process custom pass scale issue when dynamic resolution is enabled. (1299194)
2021.1.0HDRP: Fixed alpha output in debug view and AOVs when using shadow matte. (1311830)
2021.1.0HDRP: Fixed an exception when opening the color picker in the material UI. (1307143)
2021.1.0HDRP: Fixed an issue in shadergraph when switch from a RenderingPass. (1307653)
2021.1.0HDRP: Fixed an issue in the planar reflection probe convolution.
2021.1.0HDRP: Fixed an issue where first frame of SSAO could exhibit ghosting artefacts.
2021.1.0HDRP: Fixed an issue where selection in a debug panel would reset when cycling through enum items.
2021.1.0HDRP: Fixed an issue with half res ssgi upscale.
2021.1.0HDRP: Fixed an issue with light intensity prefab override application not visible in the inspector. (1299563)
2021.1.0HDRP: Fixed an issue with material using distortion from ShaderGraph init after Material creation. (1294026)
2021.1.0HDRP: Fixed an issue with the capture callback (now includes post processing results).
2021.1.0HDRP: Fixed an issue with the frame count management for the volumetric fog. (1299251)
2021.1.0HDRP: Fixed an issue with the mipmap generation internal format after rendering format change.
2021.1.0HDRP: Fixed an issue with transparent meshes writing their depths and recursive rendering. (1314409)
2021.1.0HDRP: Fixed box light attenuation.
2021.1.0HDRP: Fixed Clearcoat on Stacklit or Lit breaks when URP is imported into the project. (1297806)
2021.1.0HDRP: Fixed decal draw order for ShaderGraph decal materials.
2021.1.0HDRP: Fixed decal normal for double sided materials. (1312065)
2021.1.0HDRP: Fixed decals in material debug display.
2021.1.0HDRP: Fixed Emissive color property from Autodesk Interactive materials not editable in Inspector. (1307234)
2021.1.0HDRP: Fixed error in Depth Of Field near radius blur calculation. (1306228)
2021.1.0HDRP: Fixed error in the RTHandle scale of Depth Of Field when TAA is enabled.
2021.1.0HDRP: Fixed error when opening the default composition graph in the Graphics Compositor. (1318933)
2021.1.0HDRP: Fixed GC allocations from XR occlusion mesh when using multipass.
2021.1.0HDRP: Fixed incorrect debug wireframe overlay on tessellated geometry (using littessellation), caused by the picking pass using an incorrect camera matrix.
2021.1.0HDRP: Fixed issue of accessing default frame setting stored in current HDRPAsset instead fo the default HDRPAsset.
2021.1.0HDRP: Fixed issue when debug full screen ‘Transparent Screen Space Reflection’ do not take in consideration debug exposure.
2021.1.0HDRP: Fixed issue with automatic exposure settings not updating scene view.
2021.1.0HDRP: Fixed issue with compositor custom pass hooks added/removed repeatedly. (1315971)
2021.1.0HDRP: Fixed issue with compositor related custom passes still active after disabling the compositor. (1305330)
2021.1.0HDRP: Fixed issue with Depth of Field CoC debug view.
2021.1.0HDRP: Fixed issue with physically-based DoF computation and transparent materials with depth-writes ON.
2021.1.0HDRP: Fixed issue with shadow mask and area lights.
2021.1.0HDRP: Fixed issue with velocity rejection in post-DoF TAA. Fixing this reduces ghosting. (1304381)
2021.1.0HDRP: Fixed issues with compositor’s undo. (1305633)
2021.1.0HDRP: Fixed issues with path-traced volumetric scattering. (1295222, 1295234)
2021.1.0HDRP: Fixed label style in pbr sky editor.
2021.1.0HDRP: Fixed LayerMask editor for volume parameters.
2021.1.0HDRP: Fixed light gizmo showing shadow near plane when shadows are disabled.
2021.1.0HDRP: Fixed light layer issue when performing editing on multiple lights.
2021.1.0HDRP: Fixed lights shadow frustum near and far planes.
2021.1.0HDRP: Fixed LookDev environment library assignement after leaving playmode.
2021.1.0HDRP: Fixed loss of persistency of ratio between pivot position and size when sliding by 0 in DecalProjector inspector. (1308338)
2021.1.0HDRP: Fixed material keywords with fbx importer.
2021.1.0HDRP: Fixed missing BeginCameraRendering call for custom render mode of a Camera.
2021.1.0HDRP: Fixed missing option to use POM on emissive for tessellated shaders.
2021.1.0HDRP: Fixed model import by adding additional data if needed.
2021.1.0HDRP: Fixed multiple HDRP Frame Settings panel issues: missing “Refraction” Frame Setting. Fixing ordering of Rough Distortion, it should now be under the Distortion setting.
2021.1.0HDRP: Fixed nullref in layered lit shader editor.
2021.1.0HDRP: Fixed nullref when adding a volume component in a Volume profile asset. (1317156)
2021.1.0HDRP: Fixed path tracing alpha channel support. (1304187)
2021.1.0HDRP: Fixed PCSS filtering issues with cached shadow maps.
2021.1.0HDRP: Fixed performance issue with ShaderGraph and Alpha Test.
2021.1.0HDRP: Fixed register spilling on FXC in light list shaders.
2021.1.0HDRP: Fixed resize IES when already baked in the Atlas. (1299233)
2021.1.0HDRP: Fixed Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset.
2021.1.0HDRP: Fixed screen being over-exposed when changing very different skies.
2021.1.0HDRP: Fixed shadow matte not working with ambient occlusion when MSAA is enabled.
2021.1.0HDRP: Fixed side effect on styles during compositor rendering.
2021.1.0HDRP: Fixed size and spacing of compositor info boxes. (1305652)
2021.1.0HDRP: Fixed skybox for ortho cameras.
2021.1.0HDRP: Fixed some render texture leaks.
2021.1.0HDRP: Fixed spacing of UI widgets in the Graphics Compositor. (1305638)
2021.1.0HDRP: Fixed SSGI frame setting not greyed out while SSGI is disabled in HDRP Asset.
2021.1.0HDRP: Fixed StackLit ShaderGraph surface option property block to only display energy conserving specular color option for the specular parametrization. (1257050)
2021.1.0HDRP: Fixed sub-shadow rendering for cached shadow maps.
2021.1.0HDRP: Fixed the condition on temporal accumulation in the reflection denoiser. (1303504)
2021.1.0HDRP: Fixed the default background color for previews to use the original color.
2021.1.0HDRP: Fixed timing issues with accumulation motion blur.
2021.1.0HDRP: Fixed undo-redo on layered lit editor.
2021.1.0HDRP: Fixed Undo/Redo instability of light temperature.
2021.1.0HDRP: Fixed update upon light movement for directional light rotation.
2021.1.0HDRP: Fixed various issues with non-temporal SSAO and rendergraph.
2021.1.0HDRP: Fixed Warnings about “SceneIdMap” missing script in eye material sample scene.
2021.1.0HDRP: Fixed white flashes on camera cuts on volumetric fog.
2021.1.0HDRP: Fixed wizard checking FrameSettings not in HDRP Default Settings.
2021.1.0HDRP: Fixed wrong shader / properties assignement to materials created from 3DsMax 2021 Physical Material. (1293576)
2021.1.0HDRP: Fixed XR depth copy when using MSAA.
2021.1.0HDRP: Fixed: SSR with transparent. (1311088)
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