UGUI自动设置和Panel重合的锚点以实现自适应

原文链接:http://www.manew.com/forum.php?mod=viewthread&tid=103675&pid=1433481&page=1&extra=page%3D1#pid1433481


using UnityEngine;    
using System.Collections;
using UnityEditor;

public class QuickAnchors 
{
    [MenuItem("CONTEXT/RectTransform/SetAnchors")]
    private static void SetAnchors(MenuCommand mc)
    {
        Vector2 res = GetMainGameViewSize();
        float w = res.x;
        float h = res.y;
        float minX = 0f;
        float minY = 0f;
        float maxX = 0f;
        float maxY = 0f;
        RectTransform trans = mc.context as RectTransform;
        RectTransform parent = trans.parent.GetComponent<RectTransform>();
        if (parent != null)
        {
            w = parent.rect.width;
            h = parent.rect.height;
        }
        minX = trans.anchoredPosition.x - trans.rect.width / 2f;
        minY = trans.anchoredPosition.y - trans.rect.height / 2f;
        maxX = trans.anchoredPosition.x + trans.rect.width / 2f;
        maxY = trans.anchoredPosition.y + trans.rect.height / 2f;
        minX /= w;
        minX += 0.5f;
        minY /= h;
        minY += 0.5f;
        maxX /= w;
        maxX += 0.5f;
        maxY /= h;
        maxY += 0.5f;

        trans.anchorMax = new Vector2(maxX, maxY);
        trans.anchorMin = new Vector2(minX, minY);
        trans.anchorMax = new Vector2(maxX, maxY);


        trans.offsetMin = Vector2.zero;
        trans.offsetMax = Vector2.zero;
    }
    public static Vector2 GetMainGameViewSize()
    {
        System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor");
        System.Reflection.MethodInfo GetSizeOfMainGameView = T.GetMethod("GetSizeOfMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
        System.Object Res = GetSizeOfMainGameView.Invoke(null, null);
        return (Vector2)Res;
    }
	
}

更详细的内容请参考原文


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