自定义博客皮肤VIP专享

*博客头图:

格式为PNG、JPG,宽度*高度大于1920*100像素,不超过2MB,主视觉建议放在右侧,请参照线上博客头图

请上传大于1920*100像素的图片!

博客底图:

图片格式为PNG、JPG,不超过1MB,可上下左右平铺至整个背景

栏目图:

图片格式为PNG、JPG,图片宽度*高度为300*38像素,不超过0.5MB

主标题颜色:

RGB颜色,例如:#AFAFAF

Hover:

RGB颜色,例如:#AFAFAF

副标题颜色:

RGB颜色,例如:#AFAFAF

自定义博客皮肤

-+

赖张殷-Eagle

你在编程上所花费的每一分努力都会有收获

  • 博客(26)
  • 资源 (3)
  • 问答 (9)
  • 收藏
  • 关注

转载 Unity特效(1) 梦幻旋屏

原文链接 :点击打开链接shader部分代码:Shader "Custom/ScreenRot" { Properties { _MainTex ("Main Tex", 2D) = "white" {} _Rot ("Rotation", float) = 0 } SubShader { Tags {"Queue" = "Geometry"} Pa

2016-12-30 19:16:48 929 1

原创 UGUI对话框自适应

using UnityEngine;using System.Collections;public class WinAdaptiveComponent : MonoBehaviour { private float mReferenceWidth = 1334f; private float mReferenceHeight = 750f; /// ///

2016-12-29 23:00:03 2260

原创 unity3d使用摄像机观察对象

先上效果图,这个开始的时候:然后可以单击鼠标左键观察到下面的位置:下面的代码:using UnityEngine;using System.Collections;public class CameraContrller : MonoBehaviour { public static CameraContrller Instance

2016-12-28 23:06:54 1665

转载 Unity 加载网络图片

using UnityEngine;using System.IO;using UnityEngine.UI;using System.Collections;public class AsyncImageDownload : MonoBehaviour { public Sprite placeholder = null; private static AsyncIm

2016-12-28 22:08:26 3184 1

转载 unity调用摄像头进行拍照和保存照片

using UnityEngine;using System.Collections;using System.IO;using System.Runtime.Serialization;using System.Runtime .Serialization.Formatters.Binary;using System.Threading;public class capture_v

2016-12-22 21:49:27 10210 6

转载 unity绘制跟随鼠标移动的曲线

参照链接 : http://blog.csdn.net/liqiangeastsun/article/details/42106153using UnityEngine;using System.Collections;using System.Collections.Generic;public class DrawLineTest : MonoBehaviour{

2016-12-22 17:33:36 2674 4

原创 基于UGUI遍历所以的子物体,自动设置字体

把脚本挂在最上层的父物体就可以自动设置所有Text的字体了。using UnityEngine;using System.Collections;using UnityEngine.UI;public class LanguageDefaultFon { private static Font mDefultFont = null; /// /// 下

2016-12-21 22:04:04 1088 1

原创 unity开发的时候的一些UI帮助函数和方法

在开发的时候可能会用到的一些UI帮助函数,是基于UGUI的:using UnityEngine;using System.Collections;using UnityEngine.UI;public class UHelper : MonoBehaviour { private static int GetActiceChildCount(Transform conte

2016-12-21 21:50:41 994

原创 Unity -网格合并

参照链接 : http://blog.csdn.net/liqiangeastsun/article/details/50407671代码: using UnityEngine;using System.Collections;public class Combine : MonoBehaviour{ void Update() { if (In

2016-12-20 23:32:19 727

转载 DoTween的相关研究学习

原文链接 : 点击打开链接官方文档链接:http://dotween.demigiant.com/documentation.PHP#globalSettings普通版下载地址:http://dotween.demigiant.com/download.phppro版下载地址:http://pan.baidu.com/s/1dEzTQkL(pro版提

2016-12-19 22:51:56 855

原创 Unity一个智能火力点,根据攻击范围自动旋转攻击

using UnityEngine;using System.Collections;public class AutoAttack : MonoBehaviour { public Transform myTransform = null; public Transform target; public float rotationAngle = 60f;

2016-12-19 22:25:45 1033

转载 Unity5 AssetBundle 打包以及加载

Unity5 AssetBundle打包以及加载关于AssetBundle 是什么,干什么用,在网上到处是,在此就不过多赘述了。下面直接上代码,如何打包 AssetBundle,打包的AB如何加载。打包ABusing UnityEngine;using System.Collections;using System.Collections.Generic;using

2016-12-16 23:00:49 1824

原创 unity5.3新API使用进度条,异步加载场景的代码

using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.SceneManagement;public class LoadingScene : MonoBehaviour { public Slider processBar; private AsyncOperat

2016-12-15 20:58:01 5903 4

原创 可以控制的第三人称摄像机

using UnityEngine;using System.Collections;[ExecuteInEditMode]public class MyDungeonCamera : MonoBehaviour { public GameObject target = null; public float rotateX = 0f; public float rot

2016-12-14 22:44:48 1540

转载 摄像机震荡效果

using UnityEngine;using System.Collections;public class ShakeCamera : MonoBehaviour { public float shakeTime = 1f; public float shakeStrength = 0.2f; private Vector3 shakeOffset = Vecto

2016-12-14 22:44:36 477

原创 unity的FileHelper

using System.IO;using UnityEngine;public class FileHelper{#if UNITY_IPHONE || UNITY_ANDROID #if UNITY_EDITOR static string localPath = Application.dataPath+"/../../../../trunk/conf

2016-12-13 21:29:46 794

原创 unity3d中的一些数学计算方法

以下所说的点都是unity中的坐标点(x, y, z)形式的using UnityEngine;using System.Collections;public class MathfHelper : MonoBehaviour { public static float Multiply(float p1x, float p1y, float p2x, float p2y

2016-12-13 21:21:07 4831

原创 unity3d中使用DoTween来控制2D摄像机视口的移动

using UnityEngine;using System.Collections;public class CameraMove : MonoBehaviour { public Camera mMapCamera; private float mMapWidth; private float mMapHeight; public Transfor

2016-12-13 00:09:49 3050

转载 unity制作卷动的波浪

using UnityEngine;using System.Collections;public class WaterWave : MonoBehaviour{ public float scale = 0.5f; public float speed = 1f; public bool isMultiply = false; private Mesh

2016-12-12 13:02:37 1489

转载 【unity editor】通过拖拽获取文件路径

using UnityEngine;using System.Collections;using UnityEditor;public class TestDrag : EditorWindow { private string path; Rect rect; [MenuItem ("Window/TestDrag")] private static v

2016-12-09 23:15:35 3161 1

转载 unity文件存储和读取

原文地址:http://www.cnblogs.com/murongxiaopifu/p/4199541.html前言:一直有个想法,就是把工作中遇到的坑通过自己的深挖,总结成一套相同问题的解决方案供各位同行拍砖探讨。眼瞅着2015年第一个工作日就要来到了,小匹夫也休息的差不多了,寻思着也该写点东西活动活动大脑和手指了。那么今天开始,小匹夫会记录一些平时工作中遇到的坑,以及小匹夫的

2016-12-09 12:59:47 8281

转载 UGUI控件之按钮的监听事件系统

/** * 事件监听实现; * 摘自: http://www.xuanyusong.com/archives/3325 */using UnityEngine;using System.Collections;using UnityEngine.EventSystems;using UnityEngine.UI;//FENGTODO//无参数public delegate v

2016-12-08 22:08:04 1003

转载 unity导弹算法--预计目标点

using UnityEngine;using System.Collections;public class SpeedTest : MonoBehaviour { private float lastTime; private Vector3 lastPos; private float dTime; [HideInInspector] publ

2016-12-07 22:14:03 1402

转载 unity实现录音功能

using UnityEngine;using System.Collections;using System.Collections.Generic;public class AudioTest : MonoBehaviour { private AudioSource _AudioSource; public AudioSource myAudioSource

2016-12-07 22:10:42 2703 1

原创 控制摄像机围绕目标旋转观察

using UnityEngine;using System.Collections;public class CameraController : MonoBehaviour { public Transform target; public float distance = 5f; private float speedX = 240; private

2016-12-06 21:56:04 1742

转载 《愤怒的小鸟》弹弓实现

using UnityEngine;using System.Collections;public class Ball : MonoBehaviour { private Vector3 MousePosition; private LineRenderer leftLine; private LineRenderer rightLine; void S

2016-12-03 19:37:14 1892

自走棋demo.txt

unity商店的自走棋autochess demo

2021-04-09

unity UI脚本生成器

unity UI脚本生成器!

2019-03-16

UI框架

一套简洁好用的UI框架,很适合团队开发,并且容易上手

2018-05-23

TA创建的收藏夹 TA关注的收藏夹

TA关注的人

提示
确定要删除当前文章?
取消 删除