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转载 Unity特效(1) 梦幻旋屏
原文链接 :点击打开链接shader部分代码:Shader "Custom/ScreenRot" { Properties { _MainTex ("Main Tex", 2D) = "white" {} _Rot ("Rotation", float) = 0 } SubShader { Tags {"Queue" = "Geometry"} Pa
2016-12-30 19:16:48 929 1
原创 UGUI对话框自适应
using UnityEngine;using System.Collections;public class WinAdaptiveComponent : MonoBehaviour { private float mReferenceWidth = 1334f; private float mReferenceHeight = 750f; /// ///
2016-12-29 23:00:03 2260
原创 unity3d使用摄像机观察对象
先上效果图,这个开始的时候:然后可以单击鼠标左键观察到下面的位置:下面的代码:using UnityEngine;using System.Collections;public class CameraContrller : MonoBehaviour { public static CameraContrller Instance
2016-12-28 23:06:54 1665
转载 Unity 加载网络图片
using UnityEngine;using System.IO;using UnityEngine.UI;using System.Collections;public class AsyncImageDownload : MonoBehaviour { public Sprite placeholder = null; private static AsyncIm
2016-12-28 22:08:26 3184 1
转载 unity调用摄像头进行拍照和保存照片
using UnityEngine;using System.Collections;using System.IO;using System.Runtime.Serialization;using System.Runtime .Serialization.Formatters.Binary;using System.Threading;public class capture_v
2016-12-22 21:49:27 10210 6
转载 unity绘制跟随鼠标移动的曲线
参照链接 : http://blog.csdn.net/liqiangeastsun/article/details/42106153using UnityEngine;using System.Collections;using System.Collections.Generic;public class DrawLineTest : MonoBehaviour{
2016-12-22 17:33:36 2674 4
原创 基于UGUI遍历所以的子物体,自动设置字体
把脚本挂在最上层的父物体就可以自动设置所有Text的字体了。using UnityEngine;using System.Collections;using UnityEngine.UI;public class LanguageDefaultFon { private static Font mDefultFont = null; /// /// 下
2016-12-21 22:04:04 1088 1
原创 unity开发的时候的一些UI帮助函数和方法
在开发的时候可能会用到的一些UI帮助函数,是基于UGUI的:using UnityEngine;using System.Collections;using UnityEngine.UI;public class UHelper : MonoBehaviour { private static int GetActiceChildCount(Transform conte
2016-12-21 21:50:41 994
原创 Unity -网格合并
参照链接 : http://blog.csdn.net/liqiangeastsun/article/details/50407671代码: using UnityEngine;using System.Collections;public class Combine : MonoBehaviour{ void Update() { if (In
2016-12-20 23:32:19 727
转载 DoTween的相关研究学习
原文链接 : 点击打开链接官方文档链接:http://dotween.demigiant.com/documentation.PHP#globalSettings普通版下载地址:http://dotween.demigiant.com/download.phppro版下载地址:http://pan.baidu.com/s/1dEzTQkL(pro版提
2016-12-19 22:51:56 855
原创 Unity一个智能火力点,根据攻击范围自动旋转攻击
using UnityEngine;using System.Collections;public class AutoAttack : MonoBehaviour { public Transform myTransform = null; public Transform target; public float rotationAngle = 60f;
2016-12-19 22:25:45 1033
转载 Unity5 AssetBundle 打包以及加载
Unity5 AssetBundle打包以及加载关于AssetBundle 是什么,干什么用,在网上到处是,在此就不过多赘述了。下面直接上代码,如何打包 AssetBundle,打包的AB如何加载。打包ABusing UnityEngine;using System.Collections;using System.Collections.Generic;using
2016-12-16 23:00:49 1824
原创 unity5.3新API使用进度条,异步加载场景的代码
using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.SceneManagement;public class LoadingScene : MonoBehaviour { public Slider processBar; private AsyncOperat
2016-12-15 20:58:01 5903 4
原创 可以控制的第三人称摄像机
using UnityEngine;using System.Collections;[ExecuteInEditMode]public class MyDungeonCamera : MonoBehaviour { public GameObject target = null; public float rotateX = 0f; public float rot
2016-12-14 22:44:48 1540
转载 摄像机震荡效果
using UnityEngine;using System.Collections;public class ShakeCamera : MonoBehaviour { public float shakeTime = 1f; public float shakeStrength = 0.2f; private Vector3 shakeOffset = Vecto
2016-12-14 22:44:36 477
原创 unity的FileHelper
using System.IO;using UnityEngine;public class FileHelper{#if UNITY_IPHONE || UNITY_ANDROID #if UNITY_EDITOR static string localPath = Application.dataPath+"/../../../../trunk/conf
2016-12-13 21:29:46 794
原创 unity3d中的一些数学计算方法
以下所说的点都是unity中的坐标点(x, y, z)形式的using UnityEngine;using System.Collections;public class MathfHelper : MonoBehaviour { public static float Multiply(float p1x, float p1y, float p2x, float p2y
2016-12-13 21:21:07 4831
原创 unity3d中使用DoTween来控制2D摄像机视口的移动
using UnityEngine;using System.Collections;public class CameraMove : MonoBehaviour { public Camera mMapCamera; private float mMapWidth; private float mMapHeight; public Transfor
2016-12-13 00:09:49 3050
转载 unity制作卷动的波浪
using UnityEngine;using System.Collections;public class WaterWave : MonoBehaviour{ public float scale = 0.5f; public float speed = 1f; public bool isMultiply = false; private Mesh
2016-12-12 13:02:37 1489
转载 【unity editor】通过拖拽获取文件路径
using UnityEngine;using System.Collections;using UnityEditor;public class TestDrag : EditorWindow { private string path; Rect rect; [MenuItem ("Window/TestDrag")] private static v
2016-12-09 23:15:35 3161 1
转载 unity文件存储和读取
原文地址:http://www.cnblogs.com/murongxiaopifu/p/4199541.html前言:一直有个想法,就是把工作中遇到的坑通过自己的深挖,总结成一套相同问题的解决方案供各位同行拍砖探讨。眼瞅着2015年第一个工作日就要来到了,小匹夫也休息的差不多了,寻思着也该写点东西活动活动大脑和手指了。那么今天开始,小匹夫会记录一些平时工作中遇到的坑,以及小匹夫的
2016-12-09 12:59:47 8281
转载 UGUI控件之按钮的监听事件系统
/** * 事件监听实现; * 摘自: http://www.xuanyusong.com/archives/3325 */using UnityEngine;using System.Collections;using UnityEngine.EventSystems;using UnityEngine.UI;//FENGTODO//无参数public delegate v
2016-12-08 22:08:04 1003
转载 unity导弹算法--预计目标点
using UnityEngine;using System.Collections;public class SpeedTest : MonoBehaviour { private float lastTime; private Vector3 lastPos; private float dTime; [HideInInspector] publ
2016-12-07 22:14:03 1402
转载 unity实现录音功能
using UnityEngine;using System.Collections;using System.Collections.Generic;public class AudioTest : MonoBehaviour { private AudioSource _AudioSource; public AudioSource myAudioSource
2016-12-07 22:10:42 2703 1
原创 控制摄像机围绕目标旋转观察
using UnityEngine;using System.Collections;public class CameraController : MonoBehaviour { public Transform target; public float distance = 5f; private float speedX = 240; private
2016-12-06 21:56:04 1742
转载 《愤怒的小鸟》弹弓实现
using UnityEngine;using System.Collections;public class Ball : MonoBehaviour { private Vector3 MousePosition; private LineRenderer leftLine; private LineRenderer rightLine; void S
2016-12-03 19:37:14 1892
关于实现UnityA*算法的提问
2017-05-09
C#怎么修改任意路径中(包含该目中的子目录)任意数量的文件的文件名
2017-04-23
修改win10下任意路径里面任意数量的文件名字
2016-09-30
怎样使用c#修改指定路径下所有文件的名字?
2016-05-11
怎么使用C#实现下列问题
2016-02-14
怎么用c#写一个解压指定目录下所有的压缩文件,并且把压缩文件里面的内容放进指定文件夹呢?
2016-01-12
新手求一个用C#写一个更改指定路径下的文件名的方法或者类
2015-12-30
是关于unity3d的一个魔方问题,运行没有报错,但是就是没有达到效果
2015-09-10
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