Sequence quence = DOTween.Sequence();
quence.AppendInterval(0.1f);//等待0.1秒执行
quence.Append(transform.GetChild(0).transform.DOScale(Vector3.zero, 0.5f).SetEase(Ease.OutCirc).OnComplete(() => {
Destroy(gameObject);
}));
DOTween.To(() => liuliangMiddleNum,x=> liuliangMiddleNum=x, liuliangMiddleNum -= liuliangNum,1f);
///上面方法是等待0.1秒执行DoScale方法,等Dotween执行完毕后删除物体。