方法1:需要添加刚体
using UnityEngine;
using System.Collections;public class NewBehaviourScript1 : MonoBehaviour
{
public float movespeed;
void Start()
{
}
void Update()
{
float MoveH = Input.GetAxis("Horizontal");
float MoveV = Input.GetAxis("Vertical");
transform.Translate(new Vector3(MoveH, 0, MoveV)* Time.deltaTime * movespeed); //按水平或者垂直的方向键, 就怎么移动
if (Input.GetButton("Jump"))
{
Rigidbody r = GetComponent<Rigidbody>();
r.AddFor