用Mathf.PingPong()函数修改模型材质的透明度,达到闪烁的效果
void PP()
{
foreach (var item in transform.GetComponentsInChildren<Renderer>())
{
Shan(item.renderer);
}
}
void Shan(Renderer ren)
{
ren.material.color = new Color(ren.material.color.r, ren.material.color.g, ren.material.color.b,
Mathf.PingPong(Time.time, 0.5f));
}
void OnGUI()
{
PP();
}