鄙人太懒,这里就不解释了,下面有备注,自行欣赏。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerMove : MonoBehaviour {
public float ForceX;
public float JumpForce;
public GameObject groundCheck;
public Rigidbody2D playerRd;
private float minVelocity;
private float maxVelocity;
//x的值在minVelocity与maxVelocity之间浮动;