using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class canvas : MonoBehaviour
{
public Transform m_Camera;
void Start ()
{
}
void FixedUpdate ()
{
transform.LookAt(new Vector3(m_Camera.position.x, transform.position.y, m_Camera.position.z));
//transform.LookAt(worldPosition: new ,);
}
}