视觉SLAM十四讲笔记-10-2

视觉SLAM十四讲笔记-10-2

10.3 实践:位姿图优化

10.3.1 g2o原生位姿图

下面演示如何使用 g2o 进行位姿图优化。
sphere.g2o 是一个文本文件,文件前半部分由节点组成,后半部分则是边:
在这里插入图片描述
可以看到,节点类型是 VERTEX_SE3,表达一个相机位姿。g2o 默认使用四元数和平移向量表达位姿,所以后面的字段意义为: ID, t x t_x tx t y t_y ty t z t_z tz q x q_x qx q y q_y qy q z q_z qz q w q_w qw。前三个为平移向量元素,后四个为表示旋转的单位四元数。同样,边的信息为两个节点的ID, t x t_x tx t y t_y ty t z t_z tz q x q_x qx q y q_y qy q z q_z qz q w q_w qw,以及信息矩阵大小为 6 * 6,且被设成了对角阵。
新建 pose_graph_g2o_SE3:

mkdir pose_graph_g2o_SE3
cd pose_graph_g2o_SE3
code .

在这里插入图片描述

//launch.json
{
    // Use IntelliSense to learn about possible attributes.
    // Hover to view descriptions of existing attributes.
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
    "version": "0.2.0",
    "configurations": [
        {
            "name": "g++ - 生成和调试活动文件",
            "type": "cppdbg",
            "request":"launch",
            "program":"${workspaceFolder}/build/pose_graph_g2o_SE3",
            "args": [],
            "stopAtEntry": false,
            "cwd": "${workspaceFolder}",
            "environment": [],
            "externalConsole": false,
            "MIMode": "gdb",
            "setupCommands": [
                {
                    "description": "为 gdb 启动整齐打印",
                    "text": "-enable-pretty-printing",
                    "ignoreFailures": true
                }
            ],
            "preLaunchTask": "Build",
            "miDebuggerPath": "/usr/bin/gdb"
        }
    ]
}
//tasks.json
{
	"version": "2.0.0",
	"options":{
		"cwd": "${workspaceFolder}/build"   //指明在哪个文件夹下做下面这些指令
	},
	"tasks": [
		{
			"type": "shell",
			"label": "cmake",   //label就是这个task的名字,这个task的名字叫cmake
			"command": "cmake", //command就是要执行什么命令,这个task要执行的任务是cmake
			"args":[
				".."
			]
		},
		{
			"label": "make",  //这个task的名字叫make
			"group": {
				"kind": "build",
				"isDefault": true
			},
			"command": "make",  //这个task要执行的任务是make
			"args": [

			]
		},
		{
			"label": "Build",
			"dependsOrder": "sequence", //按列出的顺序执行任务依赖项
			"dependsOn":[				//这个label依赖于上面两个label
				"cmake",
				"make"
			]
		}
	]
}
#CMakeLists.txt
cmake_minimum_required(VERSION 3.0)

project(BUNDLEADJUSTMENTG2O)

#在g++编译时,添加编译参数,比如-Wall可以输出一些警告信息
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++14")

LIST(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)

#一定要加上这句话,加上这个生成的可执行文件才是可以Debug的,不然不加或者是Release的话生成的可执行文件是无法进行调试的
set(CMAKE_BUILD_TYPE Debug)

find_package(Sophus REQUIRED)
include_directories( ${Sophus_INCLUDE_DIRS} ) 

# Eigen
include_directories("/usr/include/eigen3")

#添加头文件
include_directories(include)


find_package(OpenCV REQUIRED)
include_directories(${OpenCV_INCLUDE_DIRS})

find_package(CSparse REQUIRED)
include_directories(${CSPARSE_INCLUDE_DIR})

find_package (glog 0.6.0 REQUIRED)

#find g2o
find_package(G2O REQUIRED)
include_directories(${G2O_INCLUDE_DIRS})

SET(G2O_LIBS g2o_csparse_extension g2o_stuff g2o_core cxsparse g2o_types_slam3d)

add_executable(pose_graph_g2o_SE3 pose_graph_g2o_SE3.cpp)

#链接OpenCV库
target_link_libraries(pose_graph_g2o_SE3  Sophus::Sophus ${OpenCV_LIBS} ${G2O_LIBS} glog::glog)
#include <iostream>
#include <fstream>
#include <string>

#include <g2o/types/slam3d/types_slam3d.h>
#include <g2o/core/block_solver.h>
#include <g2o/core/optimization_algorithm_levenberg.h>
#include <g2o/solvers/eigen/linear_solver_eigen.h>

using namespace std;

/************************************************
 * 本程序演示如何用g2o solver进行位姿图优化
 * sphere.g2o是人工生成的一个Pose graph,我们来优化它。
 * 尽管可以直接通过load函数读取整个图,但我们还是自己来实现读取代码,以期获得更深刻的理解
 * 这里使用g2o/types/slam3d/中的SE3表示位姿,它实质上是四元数而非李代数.
 * **********************************************/
int main(int argc, char **argv)
{
    ifstream fin("./sphere.g2o");
    if(!fin)
    {
        cout << "file dose not exist." << endl;
    }
    //设定g2o
    typedef g2o::BlockSolver<g2o::BlockSolverTraits<6, 6>> BlockSolverType;
    typedef g2o::LinearSolverEigen<BlockSolverType::PoseMatrixType> LinearSolverType;
    auto solver = new g2o::OptimizationAlgorithmLevenberg(
        g2o::make_unique<BlockSolverType>(g2o::make_unique<LinearSolverType>()));
    g2o::SparseOptimizer optimizer;     // 图模型
    optimizer.setAlgorithm(solver);   // 设置求解器
    optimizer.setVerbose(true);       // 打开调试输出

    int vertexCnt = 0, edgeCnt = 0; // 顶点和边的数量
        while (!fin.eof()) {
        string name;
        fin >> name;
        if (name == "VERTEX_SE3:QUAT") {
            // SE3 顶点
            g2o::VertexSE3 *v = new g2o::VertexSE3();
            int index = 0;
            fin >> index;
            v->setId(index);
            v->read(fin);
            optimizer.addVertex(v);
            vertexCnt++;
            if (index == 0)
                v->setFixed(true);
        } else if (name == "EDGE_SE3:QUAT") {
            // SE3-SE3 边
            g2o::EdgeSE3 *e = new g2o::EdgeSE3();
            int idx1, idx2;     // 关联的两个顶点
            fin >> idx1 >> idx2;
            e->setId(edgeCnt++);
            e->setVertex(0, optimizer.vertices()[idx1]);
            e->setVertex(1, optimizer.vertices()[idx2]);
            e->read(fin);
            optimizer.addEdge(e);
        }
        if (!fin.good()) break;
    }

    cout << "read total " << vertexCnt << " vertices, " << edgeCnt << " edges." << endl;

    cout << "optimizing ..." << endl;
    optimizer.optimize(30);

    cout << "saving optimization results ..." << endl;
    optimizer.save("result.g2o");

    return 0;
}

运行结果:
在这里插入图片描述

10.3.2 李代数上的位姿图优化

mkdir pose_graph_g2o_lie_algebra
cd pose_graph_g2o_lie_algebra/
code .
//launch.json
{
    // Use IntelliSense to learn about possible attributes.
    // Hover to view descriptions of existing attributes.
    // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
    "version": "0.2.0",
    "configurations": [
        {
            "name": "g++ - 生成和调试活动文件",
            "type": "cppdbg",
            "request":"launch",
            "program":"${workspaceFolder}/build/pose_graph_g2o_lie_algebra",
            "args": [],
            "stopAtEntry": false,
            "cwd": "${workspaceFolder}",
            "environment": [],
            "externalConsole": false,
            "MIMode": "gdb",
            "setupCommands": [
                {
                    "description": "为 gdb 启动整齐打印",
                    "text": "-enable-pretty-printing",
                    "ignoreFailures": true
                }
            ],
            "preLaunchTask": "Build",
            "miDebuggerPath": "/usr/bin/gdb"
        }
    ]
}
//tasks.json
{
	"version": "2.0.0",
	"options":{
		"cwd": "${workspaceFolder}/build"   //指明在哪个文件夹下做下面这些指令
	},
	"tasks": [
		{
			"type": "shell",
			"label": "cmake",   //label就是这个task的名字,这个task的名字叫cmake
			"command": "cmake", //command就是要执行什么命令,这个task要执行的任务是cmake
			"args":[
				".."
			]
		},
		{
			"label": "make",  //这个task的名字叫make
			"group": {
				"kind": "build",
				"isDefault": true
			},
			"command": "make",  //这个task要执行的任务是make
			"args": [

			]
		},
		{
			"label": "Build",
			"dependsOrder": "sequence", //按列出的顺序执行任务依赖项
			"dependsOn":[				//这个label依赖于上面两个label
				"cmake",
				"make"
			]
		}
	]
}
#CMakeLists.txt
cmake_minimum_required(VERSION 3.0)

project(BUNDLEADJUSTMENTG2O)

#在g++编译时,添加编译参数,比如-Wall可以输出一些警告信息
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++14")

LIST(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)

#一定要加上这句话,加上这个生成的可执行文件才是可以Debug的,不然不加或者是Release的话生成的可执行文件是无法进行调试的
set(CMAKE_BUILD_TYPE Debug)

find_package(Sophus REQUIRED)
include_directories( ${Sophus_INCLUDE_DIRS} ) 

# Eigen
include_directories("/usr/include/eigen3")

#添加头文件
include_directories(include)


find_package(OpenCV REQUIRED)
include_directories(${OpenCV_INCLUDE_DIRS})

find_package(CSparse REQUIRED)
include_directories(${CSPARSE_INCLUDE_DIR})

find_package (glog 0.6.0 REQUIRED)

#find g2o
find_package(G2O REQUIRED)
include_directories(${G2O_INCLUDE_DIRS})

SET(G2O_LIBS g2o_csparse_extension g2o_stuff g2o_core cxsparse g2o_types_slam3d)

add_executable(pose_graph_g2o_lie_algebra pose_graph_g2o_lie_algebra.cpp)

#链接OpenCV库
target_link_libraries(pose_graph_g2o_lie_algebra  Sophus::Sophus ${OpenCV_LIBS} ${G2O_LIBS} glog::glog)
#include <iostream>
#include <fstream>
#include <string>
#include <Eigen/Core>

#include <g2o/core/base_vertex.h>
#include <g2o/core/base_binary_edge.h>
#include <g2o/core/block_solver.h>
#include <g2o/core/optimization_algorithm_levenberg.h>
#include <g2o/solvers/eigen/linear_solver_eigen.h>

#include <sophus/se3.hpp>

using namespace std;
using namespace Eigen;
using Sophus::SE3d;
using Sophus::SO3d;

/************************************************
 * 本程序演示如何用g2o solver进行位姿图优化
 * sphere.g2o是人工生成的一个Pose graph,我们来优化它。
 * 尽管可以直接通过load函数读取整个图,但我们还是自己来实现读取代码,以期获得更深刻的理解
 * 本节使用李代数表达位姿图,节点和边的方式为自定义
 * **********************************************/

typedef Matrix<double, 6, 6> Matrix6d;

// 给定误差求J_R^{-1}的近似
Matrix6d JRInv(const SE3d &e) {
    Matrix6d J;
    J.block(0, 0, 3, 3) = SO3d::hat(e.so3().log());
    J.block(0, 3, 3, 3) = SO3d::hat(e.translation());
    J.block(3, 0, 3, 3) = Matrix3d::Zero(3, 3);
    J.block(3, 3, 3, 3) = SO3d::hat(e.so3().log());
    // J = J * 0.5 + Matrix6d::Identity();
    J = Matrix6d::Identity();    // try Identity if you want
    return J;
}

// 李代数顶点
typedef Matrix<double, 6, 1> Vector6d;

class VertexSE3LieAlgebra : public g2o::BaseVertex<6, SE3d> {
public:
    EIGEN_MAKE_ALIGNED_OPERATOR_NEW

    virtual bool read(istream &is) override {
        double data[7];
        for (int i = 0; i < 7; i++)
            is >> data[i];
        setEstimate(SE3d(
            Quaterniond(data[6], data[3], data[4], data[5]),
            Vector3d(data[0], data[1], data[2])
        ));
    }

    virtual bool write(ostream &os) const override {
        os << id() << " ";
        Quaterniond q = _estimate.unit_quaternion();
        os << _estimate.translation().transpose() << " ";
        os << q.coeffs()[0] << " " << q.coeffs()[1] << " " << q.coeffs()[2] << " " << q.coeffs()[3] << endl;
        return true;
    }

    virtual void setToOriginImpl() override {
        _estimate = SE3d();
    }

    // 左乘更新
    virtual void oplusImpl(const double *update) override {
        Vector6d upd;
        upd << update[0], update[1], update[2], update[3], update[4], update[5];
        _estimate = SE3d::exp(upd) * _estimate;
    }
};

// 两个李代数节点之边
class EdgeSE3LieAlgebra : public g2o::BaseBinaryEdge<6, SE3d, VertexSE3LieAlgebra, VertexSE3LieAlgebra> {
public:
    EIGEN_MAKE_ALIGNED_OPERATOR_NEW

    virtual bool read(istream &is) override {
        double data[7];
        for (int i = 0; i < 7; i++)
            is >> data[i];
        Quaterniond q(data[6], data[3], data[4], data[5]);
        q.normalize();
        setMeasurement(SE3d(q, Vector3d(data[0], data[1], data[2])));
        for (int i = 0; i < information().rows() && is.good(); i++)
            for (int j = i; j < information().cols() && is.good(); j++) {
                is >> information()(i, j);
                if (i != j)
                    information()(j, i) = information()(i, j);
            }
        return true;
    }

    virtual bool write(ostream &os) const override {
        VertexSE3LieAlgebra *v1 = static_cast<VertexSE3LieAlgebra *> (_vertices[0]);
        VertexSE3LieAlgebra *v2 = static_cast<VertexSE3LieAlgebra *> (_vertices[1]);
        os << v1->id() << " " << v2->id() << " ";
        SE3d m = _measurement;
        Eigen::Quaterniond q = m.unit_quaternion();
        os << m.translation().transpose() << " ";
        os << q.coeffs()[0] << " " << q.coeffs()[1] << " " << q.coeffs()[2] << " " << q.coeffs()[3] << " ";

        // information matrix 
        for (int i = 0; i < information().rows(); i++)
            for (int j = i; j < information().cols(); j++) {
                os << information()(i, j) << " ";
            }
        os << endl;
        return true;
    }

    // 误差计算与书中推导一致
    virtual void computeError() override {
        SE3d v1 = (static_cast<VertexSE3LieAlgebra *> (_vertices[0]))->estimate();
        SE3d v2 = (static_cast<VertexSE3LieAlgebra *> (_vertices[1]))->estimate();
        _error = (_measurement.inverse() * v1.inverse() * v2).log();
    }

    // 雅可比计算
    virtual void linearizeOplus() override {
        SE3d v1 = (static_cast<VertexSE3LieAlgebra *> (_vertices[0]))->estimate();
        SE3d v2 = (static_cast<VertexSE3LieAlgebra *> (_vertices[1]))->estimate();
        Matrix6d J = JRInv(SE3d::exp(_error));
        // 尝试把J近似为I?
        _jacobianOplusXi = -J * v2.inverse().Adj();
        _jacobianOplusXj = J * v2.inverse().Adj();
    }
};

int main(int argc, char **argv) {
    ifstream fin("./sphere.g2o");
    if(!fin)
    {
        cout << "file dose not exist." << endl;
    }

    // 设定g2o
    typedef g2o::BlockSolver<g2o::BlockSolverTraits<6, 6>> BlockSolverType;
    typedef g2o::LinearSolverEigen<BlockSolverType::PoseMatrixType> LinearSolverType;
    auto solver = new g2o::OptimizationAlgorithmLevenberg(
        g2o::make_unique<BlockSolverType>(g2o::make_unique<LinearSolverType>()));
    g2o::SparseOptimizer optimizer;     // 图模型
    optimizer.setAlgorithm(solver);   // 设置求解器
    optimizer.setVerbose(true);       // 打开调试输出

    int vertexCnt = 0, edgeCnt = 0; // 顶点和边的数量

    vector<VertexSE3LieAlgebra *> vectices;
    vector<EdgeSE3LieAlgebra *> edges;
    while (!fin.eof()) {
        string name;
        fin >> name;
        if (name == "VERTEX_SE3:QUAT") {
            // 顶点
            VertexSE3LieAlgebra *v = new VertexSE3LieAlgebra();
            int index = 0;
            fin >> index;
            v->setId(index);
            v->read(fin);
            optimizer.addVertex(v);
            vertexCnt++;
            vectices.push_back(v);
            if (index == 0)
                v->setFixed(true);
        } else if (name == "EDGE_SE3:QUAT") {
            // SE3-SE3 边
            EdgeSE3LieAlgebra *e = new EdgeSE3LieAlgebra();
            int idx1, idx2;     // 关联的两个顶点
            fin >> idx1 >> idx2;
            e->setId(edgeCnt++);
            e->setVertex(0, optimizer.vertices()[idx1]);
            e->setVertex(1, optimizer.vertices()[idx2]);
            e->read(fin);
            optimizer.addEdge(e);
            edges.push_back(e);
        }
        if (!fin.good()) break;
    }

    cout << "read total " << vertexCnt << " vertices, " << edgeCnt << " edges." << endl;

    cout << "optimizing ..." << endl;
    optimizer.initializeOptimization();
    optimizer.optimize(30);

    cout << "saving optimization results ..." << endl;

    // 因为用了自定义顶点且没有向g2o注册,这里保存自己来实现
    // 伪装成 SE3 顶点和边,让 g2o_viewer 可以认出
    ofstream fout("result_lie.g2o");
    for (VertexSE3LieAlgebra *v:vectices) {
        fout << "VERTEX_SE3:QUAT ";
        v->write(fout);
    }
    for (EdgeSE3LieAlgebra *e:edges) {
        fout << "EDGE_SE3:QUAT ";
        e->write(fout);
    }
    fout.close();
    return 0;
}

运行效果:
在这里插入图片描述

本章小结

位姿图
自PTAM提出以来,人们就意识到,后端的优化没有必要实时地响应前端的图像数据。人们倾向于把前端和后端分开,运行于两个独立线程之中,历史上称为跟踪(Tracking)和建图----虽然如此称呼,但是建图部分主要是指后端的优化部分。通俗地说,前端需要实时响应视频的速度,例如每秒30帧;而优化可以慢悠悠地进行,只要在优化完成时把结果返回给前端即可。所以,通常不会对后端优化提出很高的速度要求。

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