骑砍战团MOD开发(10)-和五个国王的拳击比赛

一.进入场景 

(store_current_hours,"$training_fight_time"),
(assign, "$g_mt_mode", abm_training),
(modify_visitors_at_site,"scn_god_punch_arena"),
(reset_visitors),
(set_visitor, 35, "trp_player"),
(set_jump_mission,"mt_arena_melee_fight"),
(jump_to_scene, "scn_god_punch_arena"),
(change_screen_mission),

二.界面

    ("god_punch_vs_display", prsntf_read_only, 0, [
    (ti_on_presentation_load, [
      (set_fixed_point_multiplier, 1000),
      
      ##create round text
      (create_text_box_overlay, "$g_presentation_obj_round_text"),
      (position_set_x, pos2, 500),
      (position_set_y, pos2, 700),
      (overlay_set_position, "$g_presentation_obj_round_text", pos2),
      
      ##create score text
      (create_text_overlay, "$g_presentation_obj_score_text", "str_score_text"),
      (position_set_x, pos2, 435),
      (position_set_y, pos2, 650),
      (overlay_set_position, "$g_presentation_obj_score_text", pos2),
      (position_set_x, pos2, 2400),
      (position_set_y, pos2, 2400),
      (overlay_set_size, "$g_presentation_obj_score_text", pos2),
      (overlay_set_color, "$g_presentation_obj_score_text", 0xd1cf9a),

      ##create player head icon
      (create_mesh_overlay_with_tableau_material, "$g_presentation_obj_player_head_icon", -1, "tableau_punch_tournament_status_mesh", "trp_player"),
      (position_set_x, pos2, 0),
      (position_set_y, pos2, 600),
      (overlay_set_position, "$g_presentation_obj_player_head_icon", pos2),
      
      ##create player name text
      (str_store_troop_name, s1, "trp_player"),
      (create_text_overlay, "$g_presentation_obj_player_name", s1, tf_center_justify),
      (position_set_x, pos2, 120),
      (position_set_y, pos2, 570),
      (overlay_set_position, "$g_presentation_obj_player_name", pos2),
      (position_set_x, pos2, 1200),
      (position_set_y, pos2, 1200),
      (overlay_set_size, "$g_presentation_obj_player_name", pos2),
      (overlay_set_color, "$g_presentation_obj_player_name", 0x000099),
      (overlay_set_text, "$g_presentation_obj_player_name", s1),
      
      ##create player health progress bar
      (create_mesh_overlay,  "$g_presentation_obj_player_health_progress_bar_border", "mesh_god_progressbar"),
      (position_set_x, pos2, 100),
      (position_set_y, pos2, 620),
      (overlay_set_position, "$g_presentation_obj_player_health_progress_bar_border", pos2),
      
      (position_set_x, pos2, 600),
      (position_set_y, pos2, 1200),
      (overlay_set_size, "$g_presentation_obj_player_health_progress_bar_border", pos2),
      
      (create_mesh_overlay,  "$g_presentation_obj_player_health_progress_bar", "mesh_god_progressbar_handle"),
      (position_set_x, pos2, 95),
      (position_set_y, pos2, 620),
      (overlay_set_position, "$g_presentation_obj_player_health_progress_bar", pos2),
      
      (position_set_x, pos2, 610),
      (position_set_y, pos2, 1300),
      (overlay_set_size, "$g_presentation_obj_player_health_progress_bar", pos2),
      
      ##create player HP text
      (create_text_overlay, "$g_presentation_obj_player_health_text", "str_agent_health", tf_center_justify),
      (position_set_x, pos2, 120),
      (position_set_y, pos2, 630),
      (overlay_set_position, "$g_presentation_obj_player_health_text", pos2),
      (position_set_x, pos2, 800),
      (position_set_y, pos2, 800),
      (overlay_set_size, "$g_presentation_obj_player_health_text", pos2),
      (overlay_set_color, "$g_presentation_obj_player_health_text", 0xFFFF00),
      
      ##create rival head icon
      (create_mesh_overlay_with_tableau_material, "$g_presentation_obj_rival_head_icon", -1, "tableau_punch_tournament_status_mesh", "$g_rival_trp_no"),
      (position_set_x, pos2, 900),
      (position_set_y, pos2, 600),
      (overlay_set_position, "$g_presentation_obj_rival_head_icon", pos2),
      
      ##create rival name
      (str_store_troop_name, s1, "$g_rival_trp_no"),
      (create_text_overlay, "$g_presentation_obj_rival_name", s1),
      (position_set_x, pos2, 820),
      (position_set_y, pos2, 570),
      (overlay_set_position, "$g_presentation_obj_rival_name", pos2),
      (position_set_x, pos2, 1200),
      (position_set_y, pos2, 1200),
      (overlay_set_size, "$g_presentation_obj_rival_name", pos2),
      (overlay_set_color, "$g_presentation_obj_rival_name", 0x000099),
      
      ##create rival healthprogress bar border
      (create_mesh_overlay,  "$g_presentation_obj_rival_health_progress_bar_border", "mesh_god_progressbar"),
      (position_set_x, pos2, 510),
      (position_set_y, pos2, 620),
      (overlay_set_position,  "$g_presentation_obj_rival_health_progress_bar_border", pos2),
      
      (position_set_x, pos2, 600),
      (position_set_y, pos2, 1200),
      (overlay_set_size, "$g_presentation_obj_rival_health_progress_bar_border", pos2),
      
      ##create rival health progress bar
      (create_mesh_overlay,  "$g_presentation_obj_rival_health_progress_bar", "mesh_god_progressbar_handle"),
      (position_set_x, pos2, 505),
      (position_set_y, pos2, 620),
      (overlay_set_position, "$g_presentation_obj_rival_health_progress_bar", pos2),
      
      ##create rival HP text
      (create_text_overlay, "$g_presentation_obj_rival_health_text", "str_agent_health"),
      (position_set_x, pos2, 850),
      (position_set_y, pos2, 630),
      (overlay_set_position, "$g_presentation_obj_rival_health_text", pos2),
      (position_set_x, pos2, 800),
      (position_set_y, pos2, 800),
      (overlay_set_size, "$g_presentation_obj_rival_health_text", pos2),
      (overlay_set_color, "$g_presentation_obj_rival_health_text", 0xFFFF00),

      (presentation_set_duration, 9999999999999),
      ]),
    (ti_on_presentation_run, [
      (set_fixed_point_multiplier, 1000),
      
      ##dynamic set round text
      (assign, reg1, "$g_round_val"),
      (overlay_set_text, "$g_presentation_obj_round_text", "str_round_text"),
      
      ##dynamic set score text
      (assign, reg1, "$g_player_punch_score"),
      (assign, reg2, "$g_rival_punch_score"),
      (overlay_set_text, "$g_presentation_obj_score_text", "str_score_text"),
      
      ##dynamic set player health
      (assign, reg1, "$g_player_abs_health_point"),
      (overlay_set_text, "$g_presentation_obj_player_health_text", "str_agent_health"),
       
      (assign, ":player_health_point_x_offset", 610),
      (val_mul, ":player_health_point_x_offset", "$g_player_rel_health_point"),
      (val_div, ":player_health_point_x_offset", 100),
      (position_set_x, pos2, ":player_health_point_x_offset"),
      (position_set_y, pos2, 1300),
      (overlay_set_size, "$g_presentation_obj_player_health_progress_bar", pos2),
      
      ##dynamic set rival name
      (str_store_troop_name, s1, "$g_rival_trp_no"),
      (overlay_set_text, "$g_presentation_obj_rival_name", s1),
      
      ##dynamic set rival health progress bar
      (assign, ":rival_health_point_x_offset", 610),
      (val_mul, ":rival_health_point_x_offset", "$g_rival_rel_health_point"),
      (val_div, ":rival_health_point_x_offset", 100),
      (position_set_x, pos2, ":rival_health_point_x_offset"),
      (position_set_y, pos2, 1300),
      (overlay_set_size, "$g_presentation_obj_rival_health_progress_bar", pos2),
      
      (assign, ":rival_health_point_x_position", 395),
      (store_sub, ":rival_health_rel_sub", 100, "$g_rival_rel_health_point"),
      (val_mul, ":rival_health_point_x_position", ":rival_health_rel_sub"),
      (val_div, ":rival_health_point_x_position", 100),
      (val_add, ":rival_health_point_x_position",  505),
      (position_set_x, pos2, ":rival_health_point_x_position"),
      (position_set_y, pos2, 620),
      (overlay_set_position, "$g_presentation_obj_rival_health_progress_bar", pos2),
      
      ##dynamic set rival health text
      (assign, reg1, "$g_rival_abs_health_point"),
      (overlay_set_text, "$g_presentation_obj_rival_health_text", "str_agent_health"),
      
      ]),
    ]),

.闯关任务

  (
    "arena_punch_fight",mtf_arena_fight,-1,
    "You enter a punch fight in the arena.",
    [
      (0,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_red, itm_red_tourney_helmet]),
      (1,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword, itm_arena_tunic_red]),
      (2,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_red, itm_red_tourney_helmet]),
      (3,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_red, itm_red_tourney_helmet]),
      (4,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows, itm_practice_dagger, itm_arena_tunic_red]),
      (5,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_sword,itm_practice_shield,itm_arena_tunic_red]),
      (6,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_red]),
      (7,mtef_visitor_source|mtef_team_0,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_red, itm_red_tourney_helmet]),

      (8,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_dagger, itm_arena_tunic_blue]),
      (9,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_blue,itm_blue_tourney_helmet]),
      (10,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_arena_tunic_blue]),
      (11,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_sword,itm_practice_shield,itm_arena_tunic_blue, itm_blue_tourney_helmet]),
      (12,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_blue]),
      (13,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_blue,itm_blue_tourney_helmet]),
      (14,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_arena_tunic_blue]),
      (15,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_sword,itm_practice_shield,itm_arena_tunic_blue]),

      (16,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_green, itm_green_tourney_helmet]),
      (17,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_arena_tunic_green, itm_green_tourney_helmet]),
      (18,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_green, itm_green_tourney_helmet]),
      (19,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_green, itm_green_tourney_helmet]),
      (20,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_dagger, itm_arena_tunic_green, itm_green_tourney_helmet]),
      (21,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_sword,itm_practice_shield,itm_arena_tunic_green]),
      (22,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_green]),
      (23,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_green, itm_green_tourney_helmet]),

      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (25,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (26,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (27,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (28,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_dagger, itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (29,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_sword,itm_practice_shield,itm_arena_tunic_yellow]),
      (30,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_yellow]),
      (31,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
#32
      (32,mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_power_gloves]),
      (33,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
      (34,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_sword, itm_practice_shield]),
      (35,mtef_visitor_source|mtef_team_4,af_override_all,aif_start_alarmed,1,[itm_song_god_gloves]),
      (36, mtef_visitor_source|mtef_team_1,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows, itm_practice_dagger]),
      (37,mtef_visitor_source|mtef_team_2,af_override_all,aif_start_alarmed,1,[itm_practice_sword, itm_practice_shield]),
      (38,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword]),
      (39,mtef_visitor_source|mtef_team_4,af_override_all,aif_start_alarmed,1,[itm_practice_staff]),
#40-49 not used yet
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_dagger, itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_sword,itm_practice_shield,itm_arena_tunic_yellow]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_heavy_practice_sword,itm_practice_horse,itm_arena_tunic_yellow]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_lance,itm_practice_shield,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),
      (24,mtef_visitor_source|mtef_team_3,af_override_all,aif_start_alarmed,1,[itm_practice_bow,itm_practice_arrows,itm_practice_horse,itm_arena_tunic_yellow, itm_gold_tourney_helmet]),

      (50, mtef_scene_source,af_override_horse|af_override_weapons|af_override_head,0,1,[]),
      (51, mtef_visitor_source,af_override_horse|af_override_weapons|af_override_head,0,1,[]),
      (52, mtef_scene_source,af_override_horse,0,1,[]),
#not used yet:
      (53, mtef_scene_source,af_override_horse,0,1,[]),(54, mtef_scene_source,af_override_horse,0,1,[]),(55, mtef_scene_source,af_override_horse,0,1,[]),
#used for torunament master scene

      (56, mtef_visitor_source|mtef_team_0, af_override_all, aif_start_alarmed, 1, [itm_practice_sword, itm_practice_shield, itm_padded_cloth, itm_segmented_helmet]),
      (57, mtef_visitor_source|mtef_team_0, af_override_all, aif_start_alarmed, 1, [itm_practice_sword, itm_practice_shield, itm_padded_cloth, itm_segmented_helmet]),
    ],
    [
     (0.0, 0, 0.1, [(key_is_down,key_numpad_5)],[
       (assign, "$g_rival_trp_no", "trp_player"),
     ]),
     (ti_on_agent_spawn, 0, 0, [],[
         (store_trigger_param_1, ":agent_no"),
         (get_player_agent_no, ":player_agent"),
         (agent_get_troop_id, ":agent_troop_no",":agent_no"),
         (try_begin),
            (eq, ":agent_no", ":player_agent"),
            (store_agent_hit_points, "$g_player_abs_health_point", ":agent_no", 1),
            (store_agent_hit_points, "$g_player_abs_full_health_point", ":agent_no", 1),
            (store_agent_hit_points, "$g_player_rel_health_point", ":agent_no", 0),
         (else_try),
            (store_agent_hit_points, "$g_rival_abs_health_point", ":agent_no", 1),
            (store_agent_hit_points, "$g_rival_abs_full_health_point", ":agent_no", 1),
            (store_agent_hit_points, "$g_rival_rel_health_point", ":agent_no", 0),
         (try_end),
     ]),
     (ti_on_agent_knocked_down, 0, 0, [],[
         (store_trigger_param_1, ":agent_no"),
         (store_trigger_param_2, ":enemy_agent_no"),
         (display_message, "str_cannot_leave_now"),
     ]),
     (ti_on_agent_hit, 0, 0, [],[
         (store_trigger_param_1, ":agent_no"),
         (store_trigger_param_2, ":attacker_no"),
         (store_trigger_param_3, ":damage"),
         (get_player_agent_no, ":player_agent"),
         (try_begin),
            (eq, ":agent_no", ":player_agent"),
            (store_agent_hit_points, "$g_player_abs_health_point", ":agent_no", 1),
            (val_sub, "$g_player_abs_health_point", ":damage"),
            (store_agent_hit_points, "$g_player_rel_health_point", ":agent_no", 0),
            (val_mul, ":damage", 100),
            (store_div, ":rel_damage", ":damage", "$g_player_abs_full_health_point"),
            (val_sub, "$g_player_rel_health_point", ":rel_damage"),
         (else_try),
            (store_agent_hit_points, "$g_rival_abs_health_point", ":agent_no", 1),
            (val_sub, "$g_rival_abs_health_point", ":damage"),
            (store_agent_hit_points, "$g_rival_rel_health_point", ":agent_no", 0),
            (val_mul, ":damage", 100),
            (store_div, ":rel_damage", ":damage", "$g_rival_abs_full_health_point"),
            (val_sub, "$g_rival_rel_health_point", ":rel_damage"),
         (try_end),
     ]),
     (ti_on_agent_killed_or_wounded, 0, 0, [],[
        (store_trigger_param_1, ":dead_agent_no"),
        (store_trigger_param_2, ":killer_agent_no"),
        (store_trigger_param_3, ":is_wounded"),
        (get_player_agent_no, ":player_agent"),
        (try_begin),
            (eq, ":dead_agent_no", ":player_agent"),
            (set_visitor, 35, "trp_player"),
            (val_add, "$g_rival_punch_score", 1),
        (else_try),
            (val_add, "$g_rival_val", 1),
            (val_add, "$g_player_punch_score", 1),
            (agent_play_sound, ":player_agent", "snd_mw_myjh"),
            (try_begin),
                (eq, "$g_rival_val", 2),
                (assign, "$g_rival_trp_no", "trp_kingdom_2_lord"),
                (set_visitor, 32, "$g_rival_trp_no"),
            (else_try),
                (eq, "$g_rival_val", 3),
                (assign, "$g_rival_trp_no", "trp_kingdom_3_lord"),
                (set_visitor, 32, "$g_rival_trp_no"),
           (else_try),
                (eq, "$g_rival_val", 4),
                (assign, "$g_rival_trp_no", "trp_kingdom_4_lord"),
                (set_visitor, 32, "$g_rival_trp_no"),
           (else_try),
                (eq, "$g_rival_val", 5),
                (assign, "$g_rival_trp_no", "trp_kingdom_5_lord"),
                (set_visitor, 32, "$g_rival_trp_no"),
           (else_try),
                (eq, "$g_rival_val", 6),
                (assign, "$g_rival_trp_no", "trp_kingdom_1_lord"),
                (assign, "$g_rival_val", 1),
                (set_visitor, 32, "$g_rival_trp_no"), 
           (try_end),
        (try_end),
        (val_add, "$g_round_val", 1),
        (presentation_set_duration, 0),
        (start_presentation, "prsnt_god_punch_vs_display"),
     ]),
     (ti_before_mission_start, 0, 0, [], [
        (call_script, "script_change_banners_and_chest"),
        (assign, "$g_round_val", 1),
        (assign, "$g_rival_val", 1),
        (assign, "$g_rival_trp_no", "trp_kingdom_1_lord"),
        (assign, "$g_player_punch_score", 0),
        (assign, "$g_rival_punch_score", 0),
        (set_visitor, 32, "trp_kingdom_1_lord"),
        (set_visitor, 35, "trp_player"),
     ]),
     (ti_inventory_key_pressed, 0, 0, [(display_message,"str_cant_use_inventory_arena")], [
          
     ]),
     (ti_tab_pressed, 0, 0, [], [
        (question_box,"str_give_up_fight"),
    ]),
    
    (ti_question_answered, 0, 0, [],[
        (store_trigger_param_1,":answer"),
        (eq,":answer",0),
        (finish_mission, 0),
        (change_screen_map),
        (presentation_set_duration, 0),
    ]),

    (0, 0, ti_once, [],[
      (play_track, "track_zhw_er", 2),
    ]),

    (1, 4, ti_once, [(this_or_next|main_hero_fallen),(num_active_teams_le, 1)],[
#      (try_begin),
#         (neg|main_hero_fallen),
#         (call_script, "script_end_tournament_fight", 1),
#         (call_script, "script_play_victorious_sound"),
#         (finish_mission),
#      (else_try),
#         (call_script, "script_end_tournament_fight", 0),
#         (finish_mission),
#      (try_end),
    ]),

    (ti_battle_window_opened, 0, 0, [], [
       (start_presentation, "prsnt_god_punch_vs_display"),
    ]),
  ]),

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