/gameObject获取当前脚本所挂载的游戏对象
//1.游戏对象的名字
print(gameObject.tag);
nihao c = gameObject.GetComponentInParent<nihao>();
// GameObject g= GameObject.FindGameObjectWithTag("player");
//GameObject g=GameObject.Find("Main Camera");
//GameObject[] gg = GameObject.FindGameObjectsWithTag("player");
//1.游戏对象的名字
print(gameObject.name);
gameObject.name = "正方体";
print(gameObject.tag);
gameObject.tag = "player";
print(gameObject.activeSelf);
gameObject.SetActive(true);
nihao c = gameObject.GetComponentInParent<nihao>();
print(c.nihaom);
Light l=gameObject.AddComponent<Light>();
// GameObject g= GameObject.FindGameObjectWithTag("player");
// g.name = "laowang";
//GameObject g=GameObject.Find("Main Camera");
//g.name = "主摄像机";
//GameObject.Destroy(gameObject);
//GameObject[] gg = GameObject.FindGameObjectsWithTag("player");