using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using UnityEngine.EventSystems;
public class SliderCtrlABPlay : MonoBehaviour,IDragHandler,IEndDragHandler
{
AssetBundle[] abArr;
string[] abPathArr;
[Header ("图片原始宽--输入")]
public float width;
[Header("图片原始高--输入")]
public float height;
[SerializeField ,Header("根目录--输入")] string root;
Image img;
[Header("ab包的总数量--输入")]
public int num; //assetbundle数量
[SerializeField , Header("总帧数--输入")]
int FrameLength;
int curIndex=0;
private void Start()
{
AssetBundle.UnloadAllAssetBundles(true);
GC.Collect();
img = transform.GetComponent<Image>();
abArr = new AssetBundle[num];
abPathArr = new string[num];
for (int i = 0; i < num; i++)
{
abArr[i] = null;