Vector3 dir = health.transform.position - this.transform.position;
dir.y = 0;
//四元数插值运算
this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(dir), 0.3f);
Unity 敌人朝向主角
最新推荐文章于 2024-05-27 09:14:12 发布