unity中的单击、双击按钮检测和长按按钮的检测
其实思路就是
每次按下检测按下时间 如果长按时间超过某一特定的值 那么我们判定 长按
至于双击的检测 我们是 当第一次按下之后抬起 开始计时 在特定值之前我们如果检测到按下第二次 则判定双击按钮
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class ButtonExtension : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
{
public float pressDurationTime = 1;
public bool responseOnceByPress = false;
public float doubleClickIntervalTime = 0.5f;
public UnityEvent onDoubleClick;
public UnityEvent onPress;
public UnityEvent onClick;
private bool isDown = false;
private bool isPress = false;
private float downTime = 0;
private float clickIntervalTime = 0;
private int clickTimes = 0;
void Update()
{
if (isDown)
{
if (responseOnceByPress && isPress)
{
return;
}
downTime += Time.deltaTime;
if (downTime > pressDurationTime)
{
isPress = true;
onPress.Invoke();
}
}
if (clickTimes >= 1)
{
clickIntervalTime += Time.deltaTime;
if (clickIntervalTime >= doubleClickIntervalTime)
{
if (clickTimes >= 2)
{
onDoubleClick.Invoke();
}
else
{
onClick.Invoke();
}
clickTimes = 0;
clickIntervalTime = 0;
}
}
}
public void OnPointerDown(PointerEventData eventData)//鼠标按下
{
isDown = true;
downTime = 0;
}
public void OnPointerUp(PointerEventData eventData)//鼠标抬起
{
isDown = false;
}
public void OnPointerExit(PointerEventData eventData)//指针出去
{
isDown = false;
isPress = false;
}
public void OnPointerClick(PointerEventData eventData)//按键按下时调用
{
if (!isPress)
{
//onClick.Invoke();
clickTimes += 1;
}
else
isPress = false;
}
}
上边是按钮的类,我们把这个脚本挂到需要检测的按钮上就可以了。之后我们还要一个触发的脚本,就是给上面的三个unity事件挂上触发事件,即相应的操作实现的对应功能。