//标注:拖拽物体的tag=“DragItem”;拽拽前父亲的tag=“DragPar”;目标拖拽父亲的tag=“TargetPar”;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class JYJYAPB_Drag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerClickHandler
{
public Transform backgroundDrag;
private Transform beforeDragBtnPar;
// Start is called before the first frame update
void Start()
{
}
public void OnBeginDrag(PointerEventData eventData)
{
beforeDragBtnPar = transform.parent;
transform.GetComponent().raycastTarget = false;
}
public void OnDrag(PointerEventData eventData)
{
transform.SetParent(backgroundDrag);
transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
Transform p = eventData.pointerCurrentRaycast.gameObject.transform;
if §
{
if (p.tag == “TargetPar” || p.tag == “DragPar”)
{
transform.parent = p.transform;
} else
{
transform.parent = beforeDragBtnPar;
}
} else
{
transform.parent = beforeDragBtnPar;
}
transform.GetComponent().raycastTarget = true;
}
public void OnPointerClick(PointerEventData eventData)
{
//Debug.LogError(“点击事件”);
UIPanel_YJYAPB.instance.SetBtnContent(int.Parse(name));
}
}