using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class Test : MonoBehaviour
{
//点击插件AB,、完成AssetBundle打包
[MenuItem(“Chajian/AB”)]
public static void Get()
{
string path = Application.streamingAssetsPath;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
BuildPipeline.BuildAssetBundles(path,BuildAssetBundleOptions.None,BuildTarget.StandaloneWindows64);
}
}