public class CameraFollow : MonoBehaviour
{
public Transform target;
[Header("平滑变量")]
public float smoothing = 1;
void LateUpdate() //LateUpdate 是等所有update()执行完之后才会执行
{
if(target != null) //防止目标消失
{
if(transform.position != target.position)
{
Vector3 targetPos = target.position;
transform.position = Vector3.Lerp(transform.position, targetPos, smoothing);
}
}
}
}
Unity2D 相机跟随
最新推荐文章于 2023-08-16 16:43:07 发布