using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using System.Linq;
using UnityEngine.UI;
//using UnityEditor.SceneManagement;
public List<Transform> bodyList = new List<Transform>();//定义身体构成一个List
public GameObject bodyPrefub;
public Sprite[] bodySprites =
Unity做贪吃蛇里身体的生成及跟着头的移动
最新推荐文章于 2021-11-30 19:59:48 发布