using System.Collections.Generic;
using UnityEngine;/// <summary>/// 玩家数据/// </summary>
public class PlayerModel
{
public int Grade;//等级}
public class Test : MonoBehaviour
{
public List<PlayerModel> PlayerModels;
private voidAwake(){
PlayerModels = new List<PlayerModel>(){
new PlayerModel(){Grade =10},
new PlayerModel(){Grade =4},
new PlayerModel(){Grade =11},
new PlayerModel(){Grade =13},
new PlayerModel(){Grade =6},
new PlayerModel(){Grade =1},};
PlayerModels.Sort((model1, model2)=>{//降序:model2.Grade.CompareTo(model1.Grade)//升序:model1.Grade.CompareTo(model2.Grade)return model1.Grade.CompareTo(model2.Grade);});}}