using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
public Transform player;//被跟随者
private NavMeshAgent anent;
void Start()
{
anent = GetComponent<NavMeshAgent>();//获取组件
}
void Update()
{
anent.destination = player.position;
anim.SetBool("moveing", true);
}
}