Building Rift Applications
一,PC端
1.建立项目。windows->File> Build Settings
2.体系结构设置为x86或x86 64.
3.最终版本中取消选中Development Build.避免影响性能。
4.构建设置:PC
5.设置Build Settings->Player Settings Virtual Realitity 选中
6.参数Navigate to Edit > Project Settings > Quality
Pixel Light Count :3 像素光数
Texture Quality :Full Res 纹理质量
Anisotropic Textures :Per Texture 各向异性纹理
Anti Aliasing :2x or 4x Multi Sampling 反锯齿
Soft Particles :Deselect 软颗粒
Realtime Reflections Probes :Select 实时反射探头
Bilboards Face Camera :Select Bilboards面对照相机
(二).oculus
1.点击右上角的“齿轮”按键->Select Settings > General(设置-常规)
2.Unknown Sources -> allow(未知来源-允许),确认时选择allow。(不选择开发时,可以禁止)
3.想要工作时,可以将文件拖入文件栏。
二.Building Mobile Applications
一.移动端开发1.unity中 File-Build Setting-Android
2.Texture Compression->ASTC
3.不要选中Development Build。避免影响性能运用。
4.Build Settings->Player Settings Virtual Realitity 选中
5.Edit > Project Settings > Quality
Pixel Light Count :1 像素光数
Texture Quality :Full Res 纹理质量
Anisotropic Textures :Per Texture 各向异性纹理
Anti Aliasing :2x or 4x Multi Sampling 反锯齿
Soft Particles :Deselect 软颗粒
Realtime Reflections Probes :Select 实时反射探头
6.因为暂时不考虑移动端开发,暂时不做深入探究。