using UnityEngine;
using UnityEngine.EventSystems;
public class TouchEvent : MonoBehaviour
{
void Start()
{
#if UNITY_EDITOR
Debug.Log("Unity Editor");
#endif
#if UNITY_IOS
Debug.Log("Iphone");
#endif
#if UNITY_STANDALONE_OSX
Debug.Log("Stand Alone OSX");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("Stand Alone Windows");
#endif
}
void Update()
{
if (Input.GetMouseButtonDown(0) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began))
{
#if UNITY_ANDROID || UNITY_IPHONE
if(EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#else
if (EventSystem.current.IsPointerOverGameObject())
#endif
Debug.Log("当前触摸在UI上");
else
Debug.Log("当前没有触摸在UI上");
}
}
}