using System.IO;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
//--监听后缀名是"anything"的自定义文件
[ScriptedImporter(1, "anything")]
public class AnyAssetImportMyTools : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
var pos = JsonUtility.FromJson<Vector3>(File.ReadAllText(ctx.assetPath));
cube.transform.position = pos;
cube.transform.localPosition = Vector3.zero;
ctx.AddObjectToAsset("obj", cube);
ctx.SetMainObject(cube);
var material = new Material(Shader.Find("Standard"));
material.color = Color.red;
ctx.AddObjectToAsset("material", material);
var tempmesh = new Mesh();
DestroyImmediate(tempmesh);
}
}