Unity 脚本之 Scripted Importers

/Scripted Importers /

using UnityEngine; using UnityEditor.AssetImporters; using System.IO;  [ScriptedImporter(1, "cube")] public class CubeImporter : ScriptedImporter {     public float m_Scale = 1;      public override void OnImportAsset(AssetImportContext ctx)     {         var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);         var position = JsonUtility.FromJson<Vector3>(File.ReadAllText(ctx.assetPath));          cube.transform.position = position;         cube.transform.localScale = new Vector3(m_Scale, m_Scale, m_Scale);          // 'cube' is a GameObject and will be automatically converted into a prefab         // (Only the 'Main Asset' is eligible to become a Prefab.)         ctx.AddObjectToAsset("main obj", cube);         ctx.SetMainObject(cube);          var material = new Material(Shader.Find("Standard"));         material.color = Color.red;          // Assets must be assigned a unique identifier string consistent across imports         ctx.AddObjectToAsset("my Material", material);          // Assets that are not passed into the context as import outputs must be destroyed         var tempMesh = new Mesh();         DestroyImmediate(tempMesh);     } }

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